Currently, the rules for the Any% category of this game use vague terminology for how timing should end: "Timing ends as soon as you jump and reach the doomsday tomato." I have done a full retiming of every run on the board (not updated yet) and there seems to be inconsistencies with how different moderators over the years have timed runs. This is most likely due to how the timing rules are written.
I would like to change the end timing to something more clear and, in my opinion, less arbitrary. I feel like the most logical choice is to have time end when the screen goes black after losing character control (black screen before the screen with the "doomsday tomato"). This seems like a clear visual cue and shouldn't cause anymore confusion.
Here is an example of what the updated times would look like:
Spyriel... 04:05.200 -> 03:59.500
8BitsOfJoy... 04:06.250 -> 04:00.617
WhiteHat94... 04:08.960 -> 04:03.250
xcd... 04:09.xxx -> 04:04.083
Pretty much every run on the board would lowered by 5-6 seconds, and I have it all retimed on a spreadsheet already so I can update everything quickly.
I will leave this thread open for a few weeks so that I can get feedback.
The rules for Any% have been updated to indicate a new method for ending time: "Timing ends on first frame of black screen after losing character control (before scene with Doomsday Tomato)." All submissions, including obsoleted ones, have been re-timed.
Milliseconds will be displayed for any time