All Monkeys Guide for Runners
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All Monkeys Guide for Runners
Обновлено 4 years ago от SRGTsilent

NOTE: Specter 2 DOES NOT require any of the three password monkeys OR 5 Gachi King monkeys. As such this guide will not cover Kakeru, Satoru, Sayaka, Zombie King or the Master Mustache Black, Red, Green, or Blue monkeys.

In general, grabbing any monkey that is in front of you is the best route, but minimizing double captures and swapping back will save time. Regardless of personal routing, missing a monkey before the final revisit monkey is easy to fix on 2nd visit if the monkey is not on a split path; so don't bother chasing these down. Split path monkeys and those past revisit monkeys must be grabbed first visit. Boss revisits have 150% health, e.g. Red 2 takes 15 hits.

Mission 1: 1st Visit - x2 Room 1 Grab either yellow monkey and the key monkey.

Mission 2: 1st Visit - x4 Room 1 & x3 Room 2 Grab every monkey you come across except the first lamb; the gun monkey is post revisit as well as needed for Red.

Mission 3: 1st Visit - x4 Room 1 & x2 Room 2 Grab every monkey in the first room; in the second room grab the flame and the either of the two fan monkeys.

Red Monkey Normal Red Monkey.

Mission 4: 1st Visit - x3 Room 1 & x4 Room 2 Do the normal any% route, skipping the terminator, axe and bunny monks. Grab every monkey in the second room. To better catch the 2nd bicycle blue, stand on the far side of him, by the end, and wait for him to do his swing around for an easier catch. The final rocket guy is post revisit and needed for Blue.

Mission 5: 1st Visit - x5 Room 1 & x5 Room 2 Skip the knight monkey and take the right path to shoot a button and grab the arrow monkey, grab all monkeys otherwise. Same story for the second room, skip the knight monkey but grab every other monkey.

Mission 6: 1st Visit - x3 Room 1 & x4 Room 2 Grab all monkeys, skipping the first mummy. Grab every monkey in the second room.

Blue Monkey Normal Blue Monkey, just use rocket monkey instead of gun monkey for faster stuns, be careful about missing.

Mission 7: 1st Visit - x4 Room 1 & x1 Room 2 Grab all monkeys except for the second ice gun monkey.

Mission 8: 1st Visit - x6 Room 1 & x2 Room 2 Grab all monkeys except for the first mech monkey in the second room. The terminator monkey can break the final mech and the wall from where he stands. Both of these monkeys are behind the final revisit monkey.

Mission 9: 1st Visit - x3 Room 1 & x7 Room 2 Skip the very first monkey and grab every other monkey in the level. If you miss the blue quick catch you can easily jump across the water from his final platform. There are three at the start of the second room so grab them all. Using the fan monkey stuns bunny long enough for an easy grab. Don't forget the ballerina before the angel.

Yellow Monkey Normal Yellow Monkey fight

Mission 10: 1st Visit - x5 Room 1 & x2 Room 2 Grab every monkey in the first room. After grabbing the hook monkey in the second room, do Ferris wheel strats (single jump just past the top, then double after landing), nab the green monkey, then swap back and finish the level.

Mission 11: 1st Visit - x5 Room 1 & x3 Room 2 Skip the bunny monkey while grabbing every other monkey in the first room. In the second room, grab the first hook monkey, the crank monkey, and the rocket monkey, then finish the level.

Mission 12: 1st Visit - x6 Room 1 & x5 Room 2 & x3 Room 3 Grab Sagittarius, then grab the zombie and swap back, otherwise grab every monkey in the level. You can abandon the frankenhammer monkey after activating the chainsaw cutscene, the knight monkey is easiest to grab if you let him hit a wall first, which can be done by activating him then standing at the start of the room. Dracula monkey can make it to the end as long as you jump from the 3rd to last step or higher. If for some reason you bypass a monkey, make absolutely certain to grab the chainsaw cutscene monkey, to de-spawn the cutscene, and Monkerella at the end, who is post revisit.

Pink Monkey Normal Pink Monkey fight

Mission 13: 1st Visit - x6 Room 1 & x5 Room 2 & x5 Room 3 This level contains two cross paths and every monkey except one is worth grabbing. In the first room, fly across the upper path for cross path monkey 1, in the second room, be sure to grab the Uzi monkey and shoot the target to the coin room. Shoot across to lower the far side and grab the lamb monkey who is the second cross path monkey. In the third room use the shock monkey to grab both monkeys. Infinite flight to the next shock monkey and swap back, then fly across to the rocket monkey, skipping the upper platform monkey. Use the rocket monkey to grab the final mech monkey, both past the final revisit monkey, and finish the level.

Mission 14: 1st Visit - x5 Room 1 & x4 Room 2 & x5 Room 3 In the first room, grab every monkey up to the green and white love gun monkeys. Grab one and skip the other, then keep moving grabbing monkeys. In the second room grab the firefighter and do the skip to run all the way to the red hammer monkey, bypassing the red and mech monkeys this visit. In the third room, grab every monkey except the green monkey across a pit near the end.

Mission 15: 1st Visit - x5 Room 1 & x6 Room 2 & x4 Room 3 Grab every monkey in the first two rooms except the ufo. Grab the mirror monkey then the green monkey. Once you get the jet pack monkey, keep swapping back to him after every capture, all the way up to the final fighter monkey as per usual. In the third room, skip the left side green monkey, but grab the one if front after breaking the power cell, and head into the final chamber. Climb the left stairs and grab the SAL, then, after breaking both tubes, punch both mechs, grabbing both whites, and grab the 2nd SAL monkey. Finish the level.

White Monkey Normal White Monkey

Specter Normal Specter, credits are skip-able, no need to save, continue will automatically recognize your game file.

Mission 1: 2nd Visit - x3 Room 1 & x3 Room 2 Grab the yellow monkey you bypassed, the red monkey, and the missile monkey; then clean up the 2nd room. Bunny is middle heading right, red is right, and lamb is left. Pause the game, press down, then confirm, then down, to exit the level.

Mission 2: 2nd Visit - x2 Room 1 & x1 Room 2 Grab the lamb, then the mermaid as usual and swim across to the alcove for a swamp monster monkey. In the second room, grab the hook monkey and jump into the pit for a jet pack monkey. Exit level.

Mission 3: 2nd Visit - x1 Room 1 & x2 Room 2 Grab the parachute monkey and head to the flame torches. Grab the new flame monkey and complete both flame puzzles in both rooms, then grab the fan monkey that was bypassed. The second revisit monkey is in the left alcove of the final lift. Exit level.

Red Monkey 2 15 hits now, but can still one cycle.

Mission 4: 2nd Visit - x4 Room 1 & x1 Room 2 Push the push block into place then jump to the terminator monkey, jump down to the axe monkey, and head out, capturing the motorcycle monkey at the bottom of his loop the same way as the previous one, then capturing the bunny. Return to the motorcycle. If the bunny hops away onto ice, he can no longer hop. The final monkey is all the way at the end. Exit level.

Mission 5: 2nd Visit - x2 Room 1 & x2 Room 2 Shoot the first knight monkey w/ an arrow before he moves to grab him and charge to the frog. The first revisit monkey will be by the Leo monkey. After the second frog wall in the second room, the second revisit monkey is below the player off the ledge that drops into the large doughnut room with an archer monkey in the middle. The knight monkey in this room stops only if hit, so throw a rock at him and grab him. Exit level.

Mission 6: 2nd Visit - x2 Room 1 & x1 Room 2 Make your way to the first mummy monkey, grab the ninja first, then the mummy, who is immune to bullets, and then swap back. Run to the very end of the level and turn right for an explorer monkey. Exit level.

Blue Monkey 2 Same as before, but requires one extra pull.

Mission 7: 2nd Visit - x2 Room 1 & x1 Room 2 Grab the ice gun monkey you bypassed and freeze the water and revisit monkey. He re-spawns on the left side behind you. If you miss him, he will hop on your ice and can be frozen or caught. Head all the way to the end of the level for the Uzi monkey. Exit level.

Mission 8: 2nd Visit - x1 Room 1 & x2 Room 2 Grab the angel monkey that's beyond the gear lifts in the first room. In the second room, use the motorcycle to break the mech. Grab the white monkey and hop over the wall, then grab the mirror monkey. Exit level.

Mission 9: 2nd Visit - x2 Room 1 The yellow monkey directly in front of you can be a pain, so grab the light blue ninja directly to your front left first. Exit level.

Yellow Monkey 2 Same as before, but requires one extra knife and flame breath cycle.

Mission 10: 2nd Visit - x1 Room 1 & x2 Room 2 Complete the level as per usual up to the hedges. Burn the right side for a jetpack monkey. Skip the golden monkey puzzle using infinite height. In the second room, skip the Ferris wheels and grab the blue ninja, swap back, and blast the UFO with two your gun. Exit level.

Mission 11: 2nd Visit - x2 Room 1 & x2 Room 2 Grab the lamb and bunny monkeys before climbing the wall, if you hide as the lamb the bunny will usually plow into the spikes. In the second room, do the parachute skip a second time and run towards the end. Grab the white ninja and wolf monkey. Exit level.

Mission 12: 2nd Visit - x1 Room 1 & x1 Room 2 & x1 Room 3 The first revisit monkey is a mummy that spawns by the hammer switches outside; grab him before attempting the door. Inside, head to a destructible wall on the right and smash it for a black ninja. Finally, just past the knight is a superhero monkey with his back to you. Exit level.

Pink Monkey 2 Same as before, but be sure to drop a second (or third) stage rig on Pink as she can't be one cycled anymore.

Mission 13: 2nd Visit - x1 Room 1 & x1 Room 2 & x2 Room 3 The lower path of the first room now has a lamb monkey. The left path of the second room now has a red ninja monkey. In the third room, infinite fly to the ledge that was skipped before. Grab the white love gun monkey first and pacify the red monkey if needed for an easy capture. Exit level.

Mission 14: 2nd Visit - x1 Room 1 & x3 Room 2 & x2 Room 3 In the first room, grab the white or green monkey that was bypassed. In the second room skip the blue firefight this time and nab the red fighter across the way, then beat the mech, and finally grab the red cave monkey. In the third room, jump across to the green monkey and the spacesuit monkey. Capture. Exit level.

Mission 15: 2nd Visit - x1 Room 1 & x1 Room 2 & x2 Room 3 Complete the first room by grabbing the first gun monkey and shooting down the ufo to grab him, then finish as normal. In the second room, all the way at the end, grab the green ninja and then the red fighter monkey again. Enter the third room and break the large container. Grab the left green monkey, then launch a barrage of missiles within range of SAL-10000. The goal is to stun him where he stands. If lucky, this will be before the cutscene trigger, but most likely it will be on the trigger. Grab him and exit level.

White Monkey 2 Same as before, just extra cycles

Specter 2 Specter has 5 attacks that always follow the same order, eye lasers, single missile, hover chase, electricity, spinning. He is immobile during attacks 1, 2, 4, and the very end of 5. After spinning he will expose a button on the back of his head that, once hit, reveals Specter in the mouth of the head. Hitting this is important as a single miss loses up to half a cycle in time. The fight will only take 2 cycles to complete if done properly.

Specter 2 offers four monkeys, like every other boss. The red hammer is absolutely useless, and the black rocket is mostly for emergencies. Grab the green to your right and instantly start shooting rockets. The fire speed is slow but each barrage hits 3-5 times. Try to keep the monkeys back parallel to specter so every barrage hits 4+ times. The advantage of the green monkey is that, by jumping twice between barrages while being chased during either attack 3 or attack 5, he has enough time to launch a barrage and still avoid being damaged, as well as being able to damage the head while specter himself is out, which would normally cause invulnerability. The downside is, the angle to get the homing rockets to hit the button after spinning is very finicky and it is easy to miss this opportunity.

If green monkey is a bit tough, the alternative is the blue SAL monkey. He fires very fast depending on proximity and is only about 20 seconds slower than green. He can also infinite fly during the hover chase while being pushed by Specter (the damage box is only the flame and very bottom of the head) and maintain damage while at point blank range, and has a much easier time hitting the button and specter. The downsides are that he must be aimed at Specter for any shots to land, included while flying, and this angle is easy to accidentally shift. Additionally, he can infinite fly during the spin chase to avoid all damage to himself but also cannot land any shots on specter during this phase unless he is firing from a large distance away.

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