UPDATE: 20/10/2023
Formatting has been updated for better readability. Most of the changes are affecting Console only
Individual Level rules:
Global
- (Updated)
All runs must show the save file being loaded in order to be valid. - Except for Mines, all runs must show the save file being loaded for PC runs, or the level selection menu for Console runs, in order to be valid.
Mines IL runs are started through the begin screen, therefore this statement wasn't exactly correct. Precision regarding Console runs using level selection menu was added.
Specification regarding Console runs was made for the individual levels:
Disc 1
- For Console runs, the run ends on the first frame the "Please insert Disc 2" message appears.
Disc 2
- For Console runs, the run starts through the FeeCo. entry on the level selection screen, and ends on the first frame the final cutscene plays.
Mines Specific Rules
- For Console runs, the level ends on the first frame the cutscene plays after leaving the boiler, as there are no yellow Mudokon face appearing in this case.
Necrum Specific Rules
- For Console runs, the level ends on the first frame when the yellow Mudokon face appears after taking one of the wells leading to Mudanchee or Mudomo.
Mudanchee Specific Rules
- For Console runs, the level ends on the first frame when the yellow Mudokon face appears after taking the final door at the end of the last trial.
Mudomo Specific Rules
- For Console runs, the level ends on the first frame the yellow Mudokon face appears after taking the final door at the end of the last trial.
FeeCo. Specific Rules
- For Console runs :
- For Any% and Any% NoSS, the level ends on the first frame the yellow Mudokon face after taking the train door to Soulstorm Brewery.
- For others categories, after taking the train to Bonewerkz, the runner is required to load a save made right before getting back to FeeCo. Hub with both Slig Barracks and Bonewerkz completed. The level ends on the first frame the yellow Mudokon face appears after the train door to Soulstorm Brewery.
Bonewerkz Specific Rules
- For Console runs, the level ends on the first frame the yellow Mudokon face appears after taking the final door at the end of the executive office.
Slig Barracks Specific Rules
- For Console runs, the level ends on the first frame the yellow Mudokon face appears after taking the final door at the end of the war room.
Hub 1 Specific Rules
- For Console runs, the level ends on the first frame where Abe has completely entered the final door to Hub 2, as there are no yellow Mudokon face appearing in this case.
Hub 2 Specific Rules
- For Console runs, a save made right before Hub 2 must be loaded as there are no entry on the Level Select screen. The level starts the first frame the transition from Hub 1 is finished, and ends on the first frame where Abe has completely entered the final door to Hub 3, as there are no yellow Mudokon face appearing in this case.
Hub 3 Specific Rules
- For Console runs, a save made right before Hub 3 must be loaded as there are no entry on the Level Select screen. The level starts the first frame the transition from Hub 3 is finished, and ends on the first frame where Abe has completely entered the final door to the Boiler, as there are no yellow Mudokon face appearing in this case.
Soulstorm Boiler Specific Rules
- For Console runs, the level ends on the first frame the final cutscene plays after taking one of the final portals, as there are no yellow Mudokon face appearing in this case.
Category rules:
Glitched categories
- (Updated)
Duplicating Mudokons is not allowed. - Duplicating Mudokons is tolerated, but rescuing or killing any duplicated Mudokon will make the run invalid.
Mudokon Duplication is now allowed for glitched categories, unless these duplications are rescued or killed.
Maximum Casualties
- (Updated)
Reach the end of the game with 306 Mudokons killed. This counts all 300 normal Mudokons, plus 6 extra ones.- Reach the end of the game with 310 Mudokons killed.
- This counts all 300 normal Mudokons, plus 10 extra ones.
As of 22/10/2023, 310 is now the maximum Mudokons you can kill in this category. The goal has been modified to match this new amount.
Due to these changes, the runs done on these previous rules have been archived. They can be found at this place: https://www.speedrun.com/posts/atn5z
And that's it for the changes... A lot happened in a short amount of time, many things changed... I'm glad we were all able to pull out everything the best we could! Until next time, stay odd!
UPDATE: 23/08/2023
Grammar has been updated on several rules for better understanding.
Formatting has also been updated for better readability.
General game rules:
- (Updated)
Holding down the enter key will instantly skip any cinematic in the game. - Holding down the Enter key will freeze any cinematic in the game, and will only be skipped once the key is released.
This is a left-over from Oddysee's rules, it has been updated to match Exoddus' behavior regarding skipping cutscenes.
- (Updated)
Runs performed on emulators (including RELIVE) are temporarily banned. - Runs performed on emulators or RELIVE are temporarily banned.
RELIVE isn't an emulator. That rule has been rephrased to avoid confusion.
- (Updated)
Save glitches are those that involve some kind of quiksave / quikload corruption on the game. - Save glitches are those that involve some kind of save / load corruption on the game through Quiksaves or normal saves.
Normal saves weren't mentioned as part of save glitches, implicitly suggesting they were allowed. They apply to the same rules as QS/QL glitches.
Category rules:
Global
- (Updated)
The backwards jump glitch for going through the walls or OOB is not allowed. - Auto-turn delay in order to go through floors/walls thanks to glitches like the backward jump is not allowed.
Only backward jump was mentioned here, implicitly suggesting going through floors thanks to the auto-turn delay alone was allowed. ATD is now mentioned being prohibited as a whole.
- (Updated)
Quicksave/quickload glitches are not allowed. - Save glitches are not allowed.
This now covers save glitches as a whole. See general game rules for a definition of save glitches.
100% NMG
- (Added) Duplicating Mudokons is not allowed.
The rule was missing, Mudokon duplication is banned in every category.
Max. Casualties NMG
- (Updated)
- Kill all 276 Mudokons possible and reach the end of the game. - Reach the end of the game with 277 Mudokons killed.
- This counts 276 normal Mudokons, plus an extra one.
As of 23/08/2023, 277 is now the maximum Mudokons you can kill in this category. The goal has been modified to match this new amount.
Max. Casualties
- (Updated)
Kill all 293 out of 302 Mudokons possible, and reach the end of the game. Nine will be unkillable. No mudokons need to be rescued to progress.- Reach the end of the game with 306 Mudokons killed.
- This counts all 300 normal Mudokons, plus 6 extra ones.
As of 23/08/2023, 306 is now the maximum Mudokons you can kill in this category. The goal has been modified to match this new amount.
Max. Casualties NoSS
- (Updated)
Kill all 286 out of 302 Mudokons possible, and reach the end of the game. - Reach the end of the game with 287 Mudokons killed.
- This counts 284 normal Mudokons, plus 3 extra ones.
As of 23/08/2023, 287 is now the maximum Mudokons you can kill in this category. The goal has been modified to match this new amount.
Due to these changes, the runs done on these previous rules have been archived. They can be found at this place: https://www.speedrun.com/posts/eg0xj
Other changes:
- Game cover have been updated to cleaner one.
Thanks you for taking your time reading this update note. Stay odd!
UPDATE: 10 - 06 - 2022
Updated grammar on various rules to make them easier to understand.
Main Rules
- (Removed Rule)
If a run has been submitted with single-core affinity without the runner's knowledge, then IGT will be increased by 20%. However, if the run features single core affinity exclusive strats or it is determined that the runner tampered with it manually, then the run will be invalidated.
This rule isn’t needed. The runner should be aware that the game has been altered. If it has been determined that a game file was modified, or some other external software was used, the run will no longer be valid.
- (Removed Rule)
Foreign versions are allowed.
Seems redundant. They have never been forbidden.
- (Moved Rule) Duplicating mudokons on any category will not be accepted, whether it's done for saving them or killing them.
The rule was put onto every category specifically.
Category Specific
Moved Hardcore to the misc section on the game page. This isn’t technically a ‘main’ category. It’s more suitable to be put with the other miscellaneous sections.
All rule updates can be found on the main forum page. https://www.speedrun.com/abe2/thread/ly691
If you have any comments, questions, or concerns ask them below or join the community discord https://discord.gg/uyqMtsD
Our Lovely runner BlueCandelxd here :)
UPDATE: 19 - 05 - 2022
Due to the additions of console submissions, Necrum and Feeco Depot can no longer be completed the same way for both systems.
Necum has been resolved with the new rule addition that was added below.
Feeco Depot, however, can not be completed without doing multiple loads and saves. A discussion will have to be had within the community to determine what to do at a later date.
(New Rule Necum IL for Console Runs) Console Specific Rules - Since the runner can not load the save files provided in the PC pack. The endpoints for runs will be different.
- Any category involving mudokens will require the runner to do both of the secrets first, the run will then end as soon as the player enters the Mudanchee well.
- Any category that does not involve mudokens will end as soon as the runner enters the Mudanchee well.
Rules specified
- All runs will end as soon as the player enters into the Mudanchee/Mudomo/Feeco well.
- 100% categories will require the player to do both secrets in Necrum (The one at the beginning of the level and the pre Mudanchee secret) before finishing the run.
- Any% runs must be completed by the Feeco well using the wheel Glitch.
Formatting has been updated for better readability. Most of the changes are affecting Console only
- (Updated)
- Except for Mines, all runs must show