new skips
6 years ago
San José, CA, USA

figured if anyone was still following this game, i found a couple more skips that'll shave some time off the run

- Golem Sr sequence break (could save roughly a min+ with homing pucks, fairly easy to do) - Sharkbot Grotto break - after destroying the gates you can just jump over the wall by holding back + jumping right before you hit the lip, to make it over you need to hold forward once you hop up into the air - Bridge Skip, skips building the bridge in A Bridge Too Far, saves roughly 45s, if you wiggle against certain lips, you stick to them for a second and using that can bypass this one area. im still exploring for more potential with this technique alone

Edited by the author 6 years ago
Washington, USA

I need to get back into running this game. feels like forever. I knew the sharkbot skip, the golem skip I'll have to compare with how I run this game. as for the bridge skip, you deserve a standing ovation since I never thoguht of that idea.

San José, CA, USA

I found a few more clips using weird robot hitboxes Pump Station 2 clip/skip

Gate clip/skip

San José, CA, USA

Hi, I'm not dead. I come with 3 more tricks

Gate Skip using a double jumping method with short ceilings.

Wishing Waters Gate Cutscene skip

Bruised Man's Curve Skip

Devon, England

Can't thank you enough for this, planning to SR this game and been practising for almost 8 months now, these skips are insane! keep it up!

San José, CA, USA

alternative strat for robot legs room, slower but more consistent

Edited by the author 4 years ago
Justgingeryt likes this
San José, CA, USA

Not a skip exactly, but something that could be potentially useful that could skip the robot legs room if you could reload the area from out of bounds, which in theory you CAN do but it by jumping along the level seam on the right side and clipping into the world just enough to activate the loading trigger out of bounds, but that is more or less tas only.

If you die during a cutscene, it sets you back to your previous checkpoint while still in a cutscene state, which just means wherever you're standing during the cutscene is your location after the cutscene ends

also for anyone else who is interested in helping glitch hunt, here are some major memory addresses for Dolphin Memory View

HP;8131CC9B;Byte Z-pos;8132040C;Float Y-pos;81320410;Float X-pos;81320414;Float Movement Speed;81321160;Float Vehicle Speed;81321A18;Float Damage Boost Z;813220EC;Float Damage Boost X;813220F4;Float

Edited by the author 3 years ago
San José, CA, USA

to add onto this: the loading zone for the brain room is fully loaded if the room itself is loaded, so if you could manage a wall clip at any point, you could skip straight to brain. as long as the brain is activated the other 2 robo parts don't matter

the loading zones for the ending of the first twister camera section is also active, if you could clip through the metal door covering it the mission would just end, same goes for the 2 metal doors at the end of wishing waters and the keycard door in mondo mountain, if you can clip through both somehow you can same some serious time, so far the most likely of those 2 is the mondo mountain keydoor skip because there's at least enemies in that area to do something with maybe

Edited by the author 3 years ago
San José, CA, USA

quick continuation of the previous clip proving that it IS possible, but is tas only due to how narrow these platforms are

San José, CA, USA

new skip, skips the first twister snooping mission

San José, CA, USA

few more things game might finally be opening up :) wishing waters robot part skip, RTA viable and 5+ minutes faster and RTA viable

this also shows off a thing i don't think has been discovered, where if you switch characters before damage happens, you just don't take damage but get the damage boost effects, that could be useful in some areas but i gotta look into it more

wishing waters puzzle skip, saves 5-8 seconds

if you could die in the room right before starting the second twister mission, you could in theory clip straight into the chip room and skip the twister snooping mission, only problem is for some reason after the cutscene starts all the robots except for the ones at the very beginning of the level dies, meaning you'd have to backtrack all the way to there, die, and then walk all the way back

if you could die reasonably close to the beginning of the level, you could save another minute easily i think

Edited by the author 3 years ago
San José, CA, USA

full twister snoops some more skip saves 1+ minute

Edited by the author 3 years ago
Devon, England

Do you know what engine the game runes on? is there a way we could possibly look into the game engine and check collision boxes and such?

Yorbxdouble likes this
San José, CA, USA

not unless we had outside help :( i just know how to run at walls until something happens

Yorbxdouble likes this
Washington, USA

My gawd what the hell did I miss!? Think I wanna run this game again after seeing this. Renim you are awesome!

Yorbxdouble likes this
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