Right now I have OoBs as Misc but if needed it can be easily moved to extended Cat
At the end of the day all that matters right now is people have fun running the game. It only came out a week ago, and people shouldn't be concerned with "oh I'm locked into 60fps this sucks" or "I get 70 fps and I'm gonna be put into the category with 200 fps, this is unfair". Just don't worry yourself over WR immediately just play the game how you enjoy it, don't feel locked in to playing a certain way. Stuff like that is dumb and hurts the image of the game, I'd say. Necessary separation can come later, when the game's been out longer than a week. It's not like runs cannot be moved / re-sorted after the fact.
I agree with Liv.
I really liked and still like to run RE 1 Remaster, however stairskating was overkill for me and ruined whole fun. That's why I didn't even bother to do that and continue my speedrun without doing it. I really want to be competitive in upcoming RE2 speedruns, but if going for WR won't be fun for me, then I am fine with playing my own way and being 40th in ranking.
I won't be able to have 120 stable FPS with recording on for sure (not mentioning I'd need 3rd party software to cap it like that, which I don't really want to use) but if mods decide to cap it 120, then I will run 120FPS "category" with 70 fps, cos having fun from speedruning comes before doing ridicolous stuff for getting WR. I don't feel like it's unfair for me. I will upgrade my PC eventually and will maybe think about WR or top time in general after that.
I'm completely new to speedrunning. RE2RE is the first game I've tried it properly on and I like it alot. Just wanted to say the board looks easy to get into and understand as it is now, so I'm happy.
The filter for framerate is going to be a thing, I imagine it's just not going to be a category. Which really, it shouldn't. There should be a global rule that locks all framerate to either 60 or 120, or no cap whatsoever. Having differing framerate be a category seems silly when there are also cons for separating 60 from variable; a user with 70-80 being put in with the 200 fps players for example. It's unfair both ways. Not every PC user is going to want to cap their framerate to 60 and run, when their own hardware is capable of much more without lowering quality and such.
As you can read through the thread also, some user's consider even 120 fps pay2win, so there's no even ground there. Some tab title on a leaderboard isn't going to affect anyone's enjoyment of running a game, all it'll do is make the leaderboard look an absolute state.
It definitely does not take 60 slashes to kill G1 on 60fps.
No one's saying 120fps should be baseline, you need to reread the thread. What we're saying is, people should be able to play at whatever framerate they want and not be sectioned off from half of the game's runners, and data on each user's framerate can be gathered through a variable for possible separation later down the line.
What you're essentially doing at this point is trying to make the mods buckle to your whims by posting ridiculous videos like the above, and making silly pay2win arguments when no one is forcing anything on anyone. People can play how they want, and they can filter out the runs they don't want to compare to.
So if I'm understanding you correctly, a filter still isn't leveling the playing field when you can literally just sort runs by your framerate? @lolbear
Speaking personally, I can reach 120 fps but I get frequent drops to 80 and the game looks bad. I have to use the rivatuner option to cap 120 due to having a 60hz monitor but I can feel input lag when I do.
Saying that everyone can get 120 isn't cool. But on the other hand, forcing people to play at 60 when they can get higher is also not cool. I stand behind the current method of having fps be a filter. Helps the most amount of people possible, and can always be changed in the future, thank you mods!
There are differences of opinions everywhere, and theres nothing we can do to please everyone here.
In my opinion, NG+ will be nowhere near as popular as RE7 NG+, i know like 10 people who actually touched RE7 NG, myself included, but as soon as the boards were open hundreds of runs flooded into NG+. RE2 is different, i haven't seen anyone practicing a NG+ run.
As for variable and 60 still, i think it's for the best but it will clutter the boards, and i still think variable should be changed to 120 or 144 capped, that allows for consistency in the knife strats, but not overkill. I have a good PC, I can finish bosses with a knife at insane speed, but if I upgraded to an i9-9980Xe and a 2080Ti, overclocked everything to shit, literally nobody would keep up with me purely because everything is happening so much faster, at 350fps i tested last night i can kill Birkin 3 in like, 22 seconds vs the current 39 second strat. Thats for one boss, people have reported chartacters move faster, things pick up quicker and enemies respond to shots quicker too.
60 and 120/144 is the nicest "fair" playground. Variable is asking for pay 2 win.
Personally, at this moment and time, the way I sorted the boards is the best option we have currently. If it needs to be changed later down thebroad then so be it
Here, I performed an actual recorded test for you all to show you why variable is a bad idea for any category at all I did the test on Birkin 3 on his knife sweet spot, i waited until he was fully on the ground after shooting the eyes to avoid inconsistency, these results are averages of 3 tests for each FPS category.
350fps 6- Slashes broke the knife 300fps 6- Slashes broke the knife 270fps 7- Slashes broke the knife 250fps 7- Slashes broke the knife 220fps 7- Slashes broke the knife 200fps 8- Slashes broke the knife 170fps 9- Slashes broke the knife 144fps 10- Slashes broke the knife 120fps 11- Slashes broke the knife 60fps 12- Slashes performed, knife didn't break, boss got up
The difference? Huge. Not just because of slashes, but the fact that a knife can break in about 5/6 slashes on 350 fps, that takes about 3.3 seconds, the boss stays down for like 10 seconds. The time it takes to break the knife is therefore increased in time relative to the number of slashes. If 350 fps can break a knife that fast, an even better PC which I don't have available can break the knife in what, 2-3 slashes?
Everyone going on saying variable is a good idea? it's not, it's really not. That's asking for the game to be unfair, and heck I've been running it at variable. The boards were so almost the best they had been. If you're only having one category, I guess you're either going to leave it at variable until it's a big problem as I've demonstrated, or you'll cap it at 60fps, displeasing people who want to play above 60 but removing that risk.
Solution? Just combine what me, cursed and Liv has been saying, have two FPS categories, Liv has made a good argument for why 120 is good. And I'm not an ass, I can see some people want to play 60fps, and that's fine too. So just make two categories, 60, and 120. That way people can apply different routes and knowledge to both FPS locks, and nobody will have an unfair advantage.
People don't want to use an external program to cap FPS because they can't do it in game? Run 60fps category. People willing to download something to cap it, or do it in game, run 120. Then it will be players choice, you're still keeping the game accessible to newcomers not having to download a cap program, and you're keeping the rest who want to run higher FPS happy too.
Never having speedrun anything before RE2Remake, how do you proof your fps lock before run? Maybe my settings are just off, but turning vsync and putting game on 120hz still goes for 144fps like my monitor in my game for some reason. I'm pretty sure just showing in game options wont work since you can do a lot out of the game to trick the game so its settings might say something, but its not true.
It's funny because I see people asking for 60 FPS cap, 120 FPS cap, but no one is really defending the variable FPS or OoB glitch. I haven't seen people defending NG+ for the sake of "I'm running it!" but "Others might run it!". Remember NG+ are just infinite ammo weapons instead of having all the items you had before -- and this makes a HUGE difference. On RE5 people ran and had all the items right for all the places; here, you'll still have to get your stuff.
60 FPS and 120 FPS are probably going to be the main categories (possibly even 144 FPS), with OoB a fun category (it's shit to run on A but might be good for B / 2nd simply because the zombies are in the right places once you find the right triggers on library).
All said: I'm fine with the current leaderboards. I'd rather have the FPS as a category* instead of just a column, but This Is Fine.
I have done so much research on this game, I know the Leon A route off by heart, and I can tell you if you put 60 and variable together, 60 are already 2:30-3 minutes behind variable, just because of bosses. I've just done more tests for bosses on 60fps vs variable.
Birkin 1 takes 20-30 extra seconds, but is still doable with one knife Birkin 2 one cycle requires you to get the flamethrower, meaning you have to stop and get the extra pouch (20-25 seconds), or bank, and pick up the flamethrower (another 20-30 seconds) Birkin 3 is IMPOSSIBLE to one cycle on 60fps, the only plausible way to do it is with the magnum and it's attachments, so thats another 3 minutes to pick those up, AND having to adjust inventory for the 3 extra slots
The answer is staring everyone in the face here, variable is bad, 60fps is slow, give people the middle ground where bosses don't become just an ammo dump. Make it 60/120 separate categories.
Then dump variable and have 60/120? I'm fine with this.
Knife isn't crazy broken on 120, I feel like that's how the knife should work in actuality. Even in RE3 if you hit the slash right you could hit multiple hitboxes or enemies with one hit, 60fps cant do that but 300+ FPS breaks the knife