https://twitter.com/FarbsMcFarbs/status/767937453478907904
Followed glitch pattern by Seckswrecks. Route differences:
2/Floor Hole: Same, but switch to Spy Hunter for last before it drops down
5/Legend of Zelda: Defender, hit goomba in the initial fall
6/Antlion: Defender, alternate shooting left & right, hit goombas before they fall through the floor
7/Rogue: Defender, race to bottom right goomba first, mario bounce to kill, back to defender to clear remaining goomas as they fall into path behind
10/Tunnels Under Sky: Fall through floor hole as mario, then flip to defender and clean up a bit. Wait for glitch to Gauntlet ghosts before finishing the level.
19/Crossfire & 20/Look Up: Flip to invader during death sequence to speed it up. Otherwise same.
# | Name | Split | Finished at |
---|---|---|---|
1 | Level 1 - Mario | 0m 03s 658ms | 0m 03s 658ms |
2 | Level 2 - Floor Hole | 0m 04s 583ms | 0m 08s 241ms |
3 | Level 3 - Bomberman | 0m 03s 417ms | 0m 11s 658ms |
4 | Level 4 - Space Invaders I | 0m 03s 917ms | 0m 15s 575ms |
5 | Level 5 - Legend of Zelda | 0m 02s 600ms | 0m 18s 175ms |
6 | Level 6 - Antlion | 0m 03s 268ms | 0m 21s 443ms |
7 | Level 7 - Rogue | 0m 04s 864ms | 0m 26s 308ms |
8 | Level 8 - Donkey Kong | 0m 07s 200ms | 0m 33s 508ms |
9 | Level 9 - Invader Portrait | 0m 03s 565ms | 0m 37s 074ms |
10 | Level 10 - Tunnels Under Sky | 0m 11s 417ms | 0m 48s 491ms |
11 | Level 11 - Tetris | 0m 03s 216ms | 0m 51s 708ms |
12 | Level 12 - Pac Man | 0m 05s 483ms | 0m 57s 191ms |
13 | Level 13 - Three Rooms | 0m 03s 632ms | 1m 00s 824ms |
14 | Level 14 - Joust | 0m 03s 850ms | 1m 04s 674ms |
15 | Level 15 - X | 0m 03s 216ms | 1m 07s 891ms |
16 | Level 16 - Zelda North | 0m 04s 099ms | 1m 11s 991ms |
17 | Level 17 - Space Invaders II Gold | 0m 03s 365ms | 1m 15s 357ms |
18 | Level 18 - Stairs Gold | 0m 05s 450ms | 1m 20s 807ms |
19 | Level 19 - Crossfire | 0m 05s 500ms | 1m 26s 307ms |
20 | Level 20 - Look Up | 0m 04s 382ms | 1m 30s 690ms |