Some runs are still beatable with some RNG, but naturally, with the same circumstances, it's impossible because of the Commander and DJ rework. Will anything be done about these runs?
yea I haven't tried speedrunning after the DJ rework.
the DJ rework definitely made the tower better, but speedruns are now slower due to it's higher cost.
It also has had big changes: 3 new abilities and buff tracks.
imo, every run from pre-dj rework should go boom boom so we can have a chance of getting wrs with the reworked DJ.
speedruns like Mzen's 10:13 Molten in Grass Isle became harder and harder to beat with balance changes over time. Brawler rework (cuz of the removal of Hidden Detection from the tower), then the Mercenary Base nerf and now DJ rework. The DJ rework has finally made it probably IMPOSSIBLE to beat now.
Ohhh this guy is back.
He spam submitted this video to random games before. And he made the developers add a rate limit to run submitting
Hi TDSS Community,
You may have noticed that your Molten/Fallen speedrun has been either orphaned or deleted. This change is due to recent updates in the Molten/Fallen mode, where players now receive significantly less money and must eliminate all spawned enemies to progress to the next wave withou