I was looking into the runs here and noticed that Zen_Aku's game seemed to be running faster than gerudokupo's. So I decided to look into it to see if I was crazy, and if I wasn't, whether it meant a game was running slow or a game was running fast. Here are my findings: https://imgur.com/a/yuuw3oE
As shown, Zen_Aku's game is running faster, and from my own timings (not recorded) gerudokupo's game is running the same speed as mine. This obviously creates a problem where incorrect emulation is granting a sizable advantage- if the 18:38 was running the same speed as the 19:34, it would be roughly 21:00!
The simplest course of action would be to remove the offending runs that have the game running too fast. In the past when the game speed increase has been an accident, however, I've seen run timings adjusted to what they "should" have been to not invalidate them entirely.
Interesting- I had suspected it was an emulation setting difference, not that it could be a version difference. If I had (or could acquire) that version I'd run some timing comparisons between your version, kupo's version, Anthology on my machine, and Dosbox defaults to see if it's version or computer dependent.
edit: actually, is the version available on Steam the same as the anthology version?
Thanks for bringing this to attention. We can discuss this further if/when it becomes relevant, in the meantime, enjoy my new run :)
Hi, I'm that guy that resurrects a thread four years dormant to ask a question.
I'm having speed issues with the speedrun on the Steam version that runs in DOSbox. I just submitted a speedrun in Episode 2 on Hard, and my game doesn't seem to be running as quickly as others'. I've also noticed that my music stops after the first level. Not sure if those two items are related or not.
Any ideas on how to make the speed consistent?