Not only that, sub 47 is possible...
4 years later, I was the one running them, I'm glad they were there because It's the thing I prefer running since I don't have much time for longer runs!
You'll be getting progressively better, that's how this works, keep going brother!!
I only have one question though, why only sniper?
Get lucky, tbh pray for the second door to be open and predict where the skull is going to be
This can be improved besides RNG, which is a good sign, it's the core of speedrunning pushing your own limits so it only means that, that you have margin to improve, GG brother! I'll try to beat this this Monday only to show how it looks like having the fastest Vox Liberatis!
Well I technically have an unoficial 17:11
Even though the timer stopped at 14:20, the final time is 14:22, If any run is validated before the victory screen is our fault, but you can read the rules, the timer has to stop on the victory screen, not before. I apologize beforehand if we validated a run with a "before victory screen" time as the final time, it was not our intention and we will try our best to prevent this from happening again.
Other than that I have nothing but good words for you, you're insane brothers, it's a pleasure to watch you playing!!
So even though we're not codex compliant primaris, that doesn't have to stop us from our duty that is to push this game to the limit!
For the emperor!
It's unfair to say that we did this to you using my run as an example on when the timer has to stop when the timer stopped around 14:20 and by the time it got verified it ended up being a 14:22, double check that timer and the rest of my timers, you'll see how EVERY timer sopped on the victory screen but in that one because I forgot to start the timer so I had to edit the timer after.
That rule applies for every runner, it isn't "a new rule" it's the FIRST rule ever written, we have nothing against you, but your timer must stop on the victory screen not before.
Check the rules before complaining, brothers.
You can tell the difficulty by how many hits it takes to kill an enemy, but it's true, what I've been doing is showing the difficulty before the level, but we might need some extra proof
Maybe it would be an overkill but because we already have ruthless, if we add lethal, we should add every other difficulty, but as I said, it's kind of an overkill