https://github.com/CryZe/obs-livesplit-one So the actual splits are in OBS and I don't wanna resize my game window to look at them
- Enable Always on Top by going to File>Always on Top in OBS
- Right click the Livesplit One source and select Interact
- Minimize OBS You now have a separate window for Livesplit that you can resize and move around It doesn't look that visually appealing but it can at least go over your game window
Rejecting runs with wall-hops on the board and in verification. High jumps are staying on the leaderboard though.
Link runs with wall-hops here in case I miss some.
2nd place Castle Tides https://www.speedrun.com/fe2/run/zn3e07vy has pretty blatant use of speed glitch and this run https://www.speedrun.com/fe2/run/me601nqz just copies the first place submission
Hello. I've been watching beo's Lava Tower WR (congrats by the way), and the skip at the end really steps on the wrong foot for me. At the end, he wall-hops on the side of the pillar to make it onto the platform leading to the exit. In my opinion, I think its a glitch to hop off the pillar, assuming that there 2 walls connecting to allow you to do so. Not intended in any means. It brings up another question, should wall-hugging be counted as glitch? I get that the walking on the Flood Island wire isn't a wall-hug, but say, the wall-hug in Gloomy Manor, or the wall-hug in Northern Workshop. Neither those 2 maps provide any type of platform to walk on, just only when you bring a wall-hug into the matter. Should wall-hugging and hopping really be allowed in Glitchless%?
You can spawn out of the building and save a lot of time. This only happened to me once so this spawn is rare too.
Does anybody know the framerate of 3DSVC? Just wondering. And yes I already got the controls dealed with :)
Just browsing through some runs and saw the same run on Glitchless%: https://www.speedrun.com/fe2/run/zp02jkgm , and on Any%: https://www.speedrun.com/fe2/run/yl4e8prm . Should be on only Any% tbh