I think I have projects on my plate that are more important than re-timing every Tetris 2 run in existence, but so far, the suggestion that the rules can be changed so long as the existing runs are re-timed in accordance with the new rules seems like the best one. I trust my fellow mods with their judgment.
Motivated by chaos_defrost's latest 10 round run coming extremely close to being a 4:44 instead of a 4:45, I have learned how to use external tools to count the length of a run with frame-perfect precision, and as such, I think it's high time we make the timing rules more precise to make this easier. Here's what we have now:
"Must beat rounds 1 through 10 of Normal Mode. Run begins once the player exits the game select screen to the 1st round of Normal Mode and ends when the last block disappears from the screen on the 10th round."
I noticed that the blocks in the playfield disappear a fraction of a second before the next piece disappears, so whether the next piece counts as a block or not will affect the timing of runs. In chaos_defrost's latest run, the cursor disappears off of the game setup screen at 13:14:50.925, then the last block disappears from the playfield in Round 10 at 13:19:35.892, and then finally the next piece up in the upper right disappears (and, simultaneously, "ROUND CLEAR!" appears) at 13:19:35.959. Thus, it might be ambiguous whether it's a 4:44 or a 4:45.
Here's a proposed re-write: "Must beat rounds 1 through 10 of Normal Mode. Run begins once the player exits the game select screen to the 1st round of Normal Mode (that is, when the cursor disappears) and ends when "ROUND CLEAR!" appears on the 10th round."
These same rules could be applied to 30 rounds, 80 rounds, and even Puzzle Mode. A similar rule looks good for Vs. CPU runs, except the message is "1P WIN!" instead. For Max Score, the rules are pretty unambiguous as they stand.
I feel like it's best to run this idea by the other mods and the community before making any real changes, especially since it opens up the question of whether to grandfather in old runs or to retime them all to make sure they're not one second too slow or too fast.
I've added the category: https://www.speedrun.com/tetris_2_snes/full_game#10_Round_Clear After discussing with Picante, I've opted to make it a miscellaneous category for now, but if there's interest, we can change that!
Well, one of you people need to go to the thread I linked to and request becoming a moderator! I don't think I'm qualified, because I don't have any runs of this game (pending or approved), but I want to see action on these leaderboards.
Board manipulation in Tetris 2? My goodness, if this is true, then the times on the boards will be demolished, and the game will become next to impossible for me to understand! Exciting news.
As a last resort, if all else fails and your run isn't verified, go here: https://www.speedrun.com/The_Site/thread/dueac
Oof, I probably wouldn't have deleted the any% and 100% leaderboards for non-Infinite levels, just because the leaderboard for the original Hexcells exists. (But for some reason, Hexcells Plus has no leaderboards, so there's precedent for your decision, too.)
There are no runs of any 100 level categories, but there's one run of a 50 level category. I'd rather keep 50 and get rid of 100 than vice versa, personally.
I'm going to miss my 10 Levels No Reset (Hard) WR. Press F to pay respects.
I don't own the game (yet), but it seems to me that the in-game timer stays at 0 seconds until you make a move. On the Level Leaderboard, I am of the opinion that in-game time should not be used if you're allowed to look at the cards forever and plan your first move without the timer advancing.
"I doubt Luigi’s Balloon World would be let in. So I see why they made the change."
Don't quote me on this, but I think this website generally has a rule against speedrunning competing against other people. Speedrunning is generally defined as your controller inputs versus the game's hardware and software, not your inputs versus someone else's. Tetris 99 used to allow speedruns of the versus-98-other-people mode, but now it doesn't. (You can still speedrun the versus AI mode.) Since earning Coins in Balloon World amounts to hiding a balloon in a place other people won't be able to get it, that would fall under the umbrella of that ban.
Anyhow, if the definition of 100% was always "get a star on your save file", and it was later discovered that getting 999 Moons isn't required for that, then removing that requirement, which basically eliminates grinding for 11,900 Coins for an hour instead of any interesting gameplay not present elsewhere in the run, would seem relatively non-controversial. Thanks again for informing me! :)
I was reading the 100% rules, and I noticed this:
"Prior to the 29th March, 2020 the ruleset included dumping 999 moons into the Odyssey and ended timing on the secret cutscene on Peach's Castle. Runs done under this ruleset were grandfathered in."
I haven't played this game in years, and I know very little about the intricacies of its speedruns, so I'm sure there's a good reason the community came to this decision. I can't find any information on these forums or anywhere on the rationale behind the change, though, and I like learning things. :)