Comentários
Finlanddemiurgi2 days ago

Hey! Would it be possible to get leaderboards for single levels? I suspect this might lure in some new players because the bar to do a short 3-minute run would be much lower than tackling the whole game. It could also be a good way of discovering new strats and pushing the game a bit more since the punishment for riskier tactics wouldn't be as high.

I kinda feel this goes for the first Rick Dangerous game as well. I mean we've already seen forum posts for single level runs. If you need an example of how to do it, we have them set up for Lotus Turbo Challenge 2.

I already tried a couple of runs and was able to bring my full run level best times down by 4-5 seconds:

Finlanddemiurgi4 days ago

Awesome run considering you took that extra time with the desert loading screen and the fact you collected all the extra times in the marsh stage.

Finlanddemiurgi5 days ago

Awesome dodging and overtaking for minimal time losses. With a better final section it could probably have been a 30+!

Finlanddemiurgi5 days ago

I always knew my 37 seconds remaining was far from perfect but wow, I worked really hard at it with a seeded pattern and here you come and get a 35 during a full run and a random pattern. Amazing.

Finlanddemiurgi5 days ago

Superb last section!

Trapshot curtiram isso
Finlanddemiurgi12 days ago

Thanks! Still chasing that run without accidental deaths.

jogada: Naughty Ones
Finlanddemiurgi2 months ago

Excellent! Nice to see the new strats coming together. First four worlds were really nice, especially with that invincibility towards the end of the 4th! Too bad about the last glitch, that was like 30 seconds extra there. Sometimes it just doesn't happen, it's brutal!

Finlanddemiurgi2 months ago

Hi! Since it seems the Amiga runners use the 16 bit version of the game instead of the 8 bit version you can access with the POOKY cheat, why are the C64 runs on the same board? The games are of different length, there's a different amount of screens. The runs don't seem comparable to me. I kinda understand if the reasoning is that there are so few runs but it's still kinda odd because these are essentially different games.

Finlanddemiurgi2 months ago

Love it! Nicely done!

ColdIron curtiram isso
Finlanddemiurgi3 months ago

So when it comes to submitting, do we have to check the time from the frames? I noticed the other times got adjusted as well.

Finlanddemiurgi3 months ago

Oh and @Sarvets I didn't think you or the mods had noticed it or that you would have done it deliberately or anything, hopefully it didn't come off like that.

Sarvets curtiram isso
Finlanddemiurgi3 months ago

Personally I don't see a problem with limiting the runs to a specific configuration/version of the game because at least it would make it clear and arguably easier for new people to come in since you'd know what to use. When it comes to Amiga, you often have to make a call anyways because of loading times and whatnot. With this game at least the loading times and running speed seem to be consistent when it comes to the NTSC version.

EDIT: limiting the version and configuration is mostly an issue for OG hardware runners but that shouldn't be an issue with this game. Most Amiga hardware people use downloaded WHDload installations anyway nowadays it seems.

Finlanddemiurgi3 months ago

Thanks for the reply! The manual says that the game will run on any Amiga so it shouldn't be a chipset issue. I'm pretty sure it was designed for A500 but seems to run at the same speed on A1200. They do mention the A1000 in the manual as well so that supports my theory that it's universal.

Finlanddemiurgi3 months ago

Oops! I thought this went directly under the Amiga game forums but should have clarified in the title that this concerns the Amiga board only.

Hi!

Hopefully this doesn't come off as hostile, just found it interesting. Noticed some inconsistencies while practicing the speedrun and did a frame by frame comparison between the podium runs. You can already see in the first screen that the robot upstairs is running faster in the WR run compared to the 2nd and 3rd place. When the helicopter reaches the apex, the robot is touching the black pixels on the wall in all runs but at this point the WR is already like .5 seconds ahead. I would even argue that the WR falls behind the 2nd and 3rd place paces because the robot travels further by the time the player is exiting the screen.

While the helicopter jump is done more efficiently I don't see how this run is faster than the 2nd and 3rd place runs when it comes to the execution, especially when it comes to the last shot.

So as Voxandra stated on their run, the exact Amiga model/configuration, CPU and whatnot, should be standardized. From what I can tell, the 2nd and 3rd place runs run at the same speed and that's what you get when you use your run of the mill amiga_model=A1200 and fast_memory=2048 config on FS-UAE. I don't know what's going on with the WR run.

Finlanddemiurgi5 months ago

Nah, it's valid criticism. There is apparently trick with the passwords where you could modify an earned password to gain loads of money and maybe then run through the whole game with shields from the 2nd world onwards but I feel that should be a category named something else than any %, or should it? I've rearranged the categories now but maintained the single segment name. Thoughts?

Finlanddemiurgi5 months ago

Oh and about that other statement, currently SNES, Amiga and Mega Drive categories are run with Amiga being the most competitive. I've heard other people planning SNES runs and BazBadger and I have been planning a co-op Amiga run.

Finlanddemiurgi5 months ago

In Any % you're allowed to use passwords you earn during your run. Personally I find the category to be useless and instead we should have single segment categories for each platform instead.

Finlanddemiurgi5 months ago

Yeah, no worries, it's an intimidating run because of those last levels. That's why I haven't run the full game yet, only the levels separately.

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