Comentários
South Holland, Netherlandsbuurthuis6 years ago

it's possible he restarted levels a lot to improve his time, we should probably start requiring vids for full game runs (or has everybody been resetting levels anyways?)

South Holland, Netherlandsbuurthuis6 years ago

i think it's a decent idea. the mirror mode board should also be deleted (it's literally just the same track. mario kart games dont have a mirror mode leaderboad either). a quick race leaderboardcould be added too. anyway im just a small mod so im not gonna implement these without more support for it but it'd be a cool idea

South Holland, Netherlandsbuurthuis6 years ago

all characters arent the same but some wr's are just unoptimal enough that you dont need the best characters to win

South Holland, Netherlandsbuurthuis6 years ago

i dont think this has been properly tested but it's safe to say donkey is good enough to get WR at least, there might be a more effective character but idk

South Holland, Netherlandsbuurthuis6 years ago

not all characters have the same speed! or at least, you can def get better times with some chars compared to others

South Holland, Netherlandsbuurthuis6 years ago

Ayy congrats TheGreatToddman! Guess I'll have to start running this game again

TheGreatToddman curtiram isso
South Holland, Netherlandsbuurthuis6 years ago

I´m against mirror mode because it´s literally the same as normal mode, not any easier or harder, no change in playstyle, it´s just creating 2 leaderboards for the same level. Also I´m not sure how multiplayer speedruns would work but if you get some runs in it might be alright too. Cup challenge I do agree on, that would be a fine add

South Holland, Netherlandsbuurthuis6 years ago

I´d be up for removing mirror mode and adding cup challenges if nobody protests, not sure what you mean by multiplayer though, quick race?

tópico: Introductions
South Holland, Netherlandsbuurthuis7 years ago

I second Hypercam, my PC is very very low end (1 GB RAM, windows XP) but Hypercam doesn't slow my runs unless I close a tab or something like that.

tópico: Speedrunning
South Holland, Netherlandsbuurthuis7 years ago

@Oxknifer Rocats looks fun, I'll give it a go once I figure out how to record my iphone or find my old samsung

Oxknifer curtiram isso
South Holland, Netherlandsbuurthuis7 years ago

The video has sound? uuuhhhhh nice i guess but uh dont submit runs at night I guess. I checked and I was convinced it didn't

South Holland, Netherlandsbuurthuis7 years ago

First of all: Congrats on getting the record back! I've been trying for a few hours now to get it back with a few different strats, but things just aren't piecing together. I'm pretty sure I'll get it next attempt though, though it won't be pretty...

You're definitely right about smashing and hoping the CPU misses a block would most likely be the most efficient way because of throw animations being so long. Before it gets so optimal that that's necessary and the run becomes mostly RNG, I think there's definitely a place for consistent strategies.

Also Zangief is pretty useless, he's too slow to get a raw Piledriver and if it hits there's still no followups after :(

TheGreatToddman curtiram isso
South Holland, Netherlandsbuurthuis7 years ago

Aside from better execution, I'm pretty sure the best way to go about improving this run would be to find the most efficient way to confirm into damage after an enemy block an attack, like I did quite a few times in my run (with Ken: Jump in kick to throw, looping that in the corner). This works well enough, but here's some ideas on more optimal strategies.

  • Any character with higher throw damage than Ken with potential to do the same loop. (obviously)
  • Potentially there's a way to confirm into Spinning Piledriver with Zangief, which I'm pretty sure kills in like 3 hits
  • Any attacks that lock into a good ol combo after the enemy blocks. The only way this would be consistent is flawed AI but isn't far out of reach and could potentially be very fast since I think this game doesn't have reduced damage for combos.

I'll try test out all these things as soon as I can, but for now I think it's just worth thinking about the possible ways to improve the confirming into damage after blocked moves strategy.

TheGreatToddman curtiram isso
South Holland, Netherlandsbuurthuis7 years ago

it's kinda weird that this game has time trials/quick races/boss battles but that there's no category for them. also why are there only three cups?

ChillCat curtiram isso
Sobre buurthuis
Ingressou
7 years ago
Online
12 days ago
Corridas
17
Jogos jogados
Banjo-Pilot
Banjo-Pilot
Última corrida 7 years ago
8
Corridas
Shrek Smash N' Crash Racing (GCN/PS2/PSP)
6
Corridas
Shrek Smash n Crash Racing GBA
Shrek Smash n Crash Racing GBA
Última corrida 7 years ago
3
Corridas
Street Fighter II (GB)
Street Fighter II (GB)
Última corrida 7 years ago
2
Corridas
Jogos seguidos
Banjo-Pilot
Banjo-Pilot
Última visita 6 years ago
15
visitas
Street Fighter II (GB)
Street Fighter II (GB)
Última visita 5 years ago
125
visitas
SNK Gal's Fighters
SNK Gal's Fighters
Última visita 6 years ago
11
visitas
Shrek Smash N' Crash Racing (GCN/PS2/PSP)
117
visitas
Jogos moderados
Shrek Smash N' Crash Racing (GCN/PS2/PSP)
20
ações