If anything this would go under category extensions but idk if it would be a good category.
it was obtain mob drop, he bought an item from npc. idk why it even got verified tho
there is no category for that, you can watch mappygaming on youtube if you want to see fast kills
uh yeah go to the main board, you're on category extensions https://www.speedrun.com/terraria
I believe ds runs can't be accepted due to the version being too outdated.
As I said before, you can submit console/mobile runs, there just isn't a separate category for them.
1.5x for obtain diamond: before going to gold mines get 25/125 through level 2 before going to deep cav get 587.5/750 through level 5
This is besides the point, but I would highly recommend not running this category. You have to grind combat 15 which probably takes about 4 hours, but hey its a free wr.
To answer the remaining questions:
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Xp boosts are like the mining xp bonus from Cole mayor, or opening gifts from jerry event
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No visits
It works just fine for me.
I just paste the .plr file into the terarria>players folder
I'm too lazy to answer all the questions but catacombs entrance now requires combat level 15 as opposed to level 5.
Posting this for transparency/clarification
Runs that are not timed using in-game time(Karting) are timed using RTA with a frame timer - https://slashinfty.github.io/yt-frame-timer/
Any external timers used are ignored(Livesplit/Wsplit)
Timing differs per category and this information can be found on the run's rule page.
Using Surgery as an example, timing starts on the frame after the loading screen goes away.
This is the loading screen:
And so, timing starts here:
Timing ends on the first frame that the victory text appears -
Not sure about this, but I think you can submit console runs to its respective category depending on the game version.
As for a new category, theres simply not enough demand/players for that.
Dwarven mines really wouldnt work well since you cant just go there on a new profile. You'd have to get mining 12 and access to the mines on every attempt.
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Timing starts on first movement input(moving or switching hands)
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To make timing as consistent as possible, please show the loading screen leading up to the run, and don't cut the video too short - leave at least a few seconds at the end.
https://slashinfty.github.io/yt-frame-timer/ For timing runs I use this tool, using a timer is not needed and I will retime the run regardless of the timer.
Example of how runs should be clipped:
Yeah new hub isn't faster, mining speed is just way faster now.
Also making categories for old hub and new hub would be pointless since you can't even run on the old hub.