Emulators are allowed but hidden by default, as this game has a native PC copy you can easily obtain. If you need help obtaining it feel free to join the Discord :)
The main problem with gym ILs is the lack of a definitive end point: this makes timing harder (need to pick an arbitrary frame to end at, will involve manually retiming every run and disadvantaging those who can't record in 60 fps) and means no end screen (creating difficulties with verifying everest version, mod version, variants/assist/ext variants, etc). If both of these were fixed (+ interest was shown) they could be added, but right now it's unfortunately a no go :(
Celeste Category Extension Leaderboards: https://www.speedrun.com/celeste_category_extensions. This contains leaderboards for category extensions (e.g Prologue IL, Assist Mode, Epilogue Pies) and individual level leaderboards for the Super Dash variant. (If you are looking for normal individual level leaderboards, they are found here instead.)
Modded Celeste leaderboards: https://www.speedrun.com/modded_celeste. This contains leaderboards for individual modded maps (e.g Path of Hope, Shade World, Cat Isle).
Other Modded Celeste leaderboards: https://www.speedrun.com/series/celeste_series/games. This contains leaderboards (with fullgame and individual level categories) for full campaign mods such as Strawberry Jam, Monika's D-Sides and Glyph.
If you would like to submit requests for new category extensions, you can do so here: https://forms.gle/PLvRLd7VxLqajn528 The accepted/rejected submissions can be found here: https://bit.ly/34uFnXC
Main Celeste leaderboards: https://www.speedrun.com/celeste. This contains leaderboards for all main categories (e.g Any%, 100%, All Red Berries) and individual level leaderboards.
Modded Celeste leaderboards: https://www.speedrun.com/modded_celeste. This contains leaderboards for individual modded maps (e.g Path of Hope, Shade World, Cat Isle).
Other Modded Celeste leaderboards: https://www.speedrun.com/series/celeste_series/games. This contains leaderboards (with fullgame and individual level categories) for full campaign mods such as Strawberry Jam, Monika's D-Sides and Glyph.
Not possible unfortunately, it can only detect room transitions.
All runs prior to the creation of the leaderboard will be accepted yeah, gameplay changes are fairly minimal and it is quite hard to verify exact version number for this collab anyway.
yeah any normal controller like that is definitely fine, go ahead!
You submitted the same run twice (https://www.speedrun.com/celeste/run/m3lpe2dm, https://www.speedrun.com/celeste/run/znjnd57m) - your other submission is still in the queue and likely fine to verify, apologies for lack of clarity.
If you download Olympus (https://gamebanana.com/tools/6449) there should be separate options for launching in vanilla vs launching in everest, that may fix the issue
Phone recordings are fine! Main things that are important are being able to see the full screen and having the milliseconds on the timer be somewhat legible. If you post an example video here we can probably confirm whether or not your setup is good for submissions.
For most levels in a fullgame run there is a difference between the individual level time and the full file time taken, due to load in cutscenes/end cutscenes which count towards file time but not IL time. There is a list of these times , though personally I think having a separate set of bests for fullgame helps figure out what levels need work when you can’t reset any mistake.
Removing RTA on these boards is just a case of none of the runs having anything entered in the real time column when submitting: once none of the runs have real time, you can disable the real time column showing entirely with the "Show empty time columns" switch under edit game.
To elaborate more, it's a cool idea and I do think it could have potential if someone put the time and effort into it (dream blocks in particular have quite a few funky 360-dash skips that are known already) but from a leaderboard standpoint there's a few potential issues which are kinda concerning for moderation:
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For the variant to be a challenge you'd need to enforce people use analog throughout the whole run, which is pretty unrealistic: while input displays exist and are used by a decent chunk of players, enforcing their use will likely lead to a lot more rejects than the average category given how many people will just see the category name and just jump into runs for fun. For the runs with input display this would involve making sure something like d-pad/keyboard isn't used throughout the run which is quite a bit more verification work than your average category :(
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Target audience: only around half the community play on controller and even less use analog (and even within that group there's likely a few who use dpad at least somewhere in the run) - this unfortunately leaves a pretty small group of people who would be able to play the category which isn't ideal for a category on the leaderboards, even for a category extension.
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Interest: ideally for a category on the boards we'd like to make sure it has runs to populate it. Currently I don't know of anyone who has completed a leaderboard valid run of this (not considering the potential input display requirement this category might have), which isn't ideal :(
This isn't to say you shouldn't run it: if 360 dashing seems like fun for you, go ahead! We've had cases in the past of similar variants (i.e Super Dash) getting their way onto the boards from a dedicated group of runners playing it regardless of whether it had an official category at the time. Admittedly this has a few additional challenges if it were to reach that point of being considered for a leaderboard category, but don't let that stop you from having fun with it anyway :)
What are these anti-spam measures? Currently a large portion of runs on speedrun.com/shar are still spammed with grotesque imagery with no clear way for us to ban someone from commenting, mass-remove their comments or disable them as a whole - anything revolving around deleting comments off individual user's runs doesn't really help us with that at all.
Do you know if it would be possible to create a workaround swf for the access walkthrough achievement similar to the AU2 one? Currently looking into running 100%, would be nice to have a proper 400/400 achievements if it does end up being an official thing :)