Comentários
tópico: Eastward
Spiritvice1 year ago

I think it is more of a case that no one wants to go through the game and time it on all the different languages, so we are all making assumptions. The game is super long and the strats have come a long way, but yeah there is definitely still room for optimization.

Rutherford_Gaming curtiram isso
tópico: Eastward
Spiritvice1 year ago

I just use the first one I think, but honestly no one has ever timed the full thing. I just timed the prologue cutscene and assumed that that would apply roughly to the entire game.

I wouldn't worry too much about it as both options seemed about the same when I timed them in that situation.

Rutherford_Gaming curtiram isso
tópico: Eastward
Spiritvice1 year ago

They definitely do work, Hinamega's any% run and my 100% run were both done on 1.2. I personally haven't noticed any increase in difficulty, but I have heard from some that it is more difficult on the switch version, not sure if you are using that one.

All of the glitches in the repository are still in the game in 1.2.

If you want any more specific tips for how to do it, or what you might be doing wrong, feel free to join the discord (or ask on it if you are already there). I am sure whoever is online at the time will be happy to help you troubleshoot.

Taigumi curtiram isso
Spiritvice2 years ago

Should all be up now, feel free to submit.

Spiritvice2 years ago

Agree with everything. Seems like a more interesting run tbh, I tried a few on the original patch where it was added but hit a brick wall around the E4 usually. I am guessing the new patches make it much easier to get appropriate pokemon and get them tributed etc.

  • its shorter than any% I'm a bit busy atm, but I will get it all sorted out later today.
BTernaryTau curtiram isso
Spiritvice2 years ago

Will do! Thanks

Spiritvice2 years ago

Hi all,

I sent a request to the site mods to add the game Pocket Crystal League. They said that I should ask the mods here instead, so here I am.

Here is what I wrote for the game submission.

Pocket Crystal League is a fan made deckbuilding game based in the Pokémon universe, the gameplay is similar to games like Inscryption. The category that I have attached would be any%, timing starts at first input from the title screen, and ends on the first frame of the static effect at the end of the game. I would also be interested in a more completionist category, although exactly what that would be I am not sure. Collecting at least one of every card could be interesting, or levelling at least one of every card to max level. Both of those categories would probably end up being quite long, as some cards seem to be very rare. This game is not a modification of an existing Pokémon game, but it does use some Pokémon assets.

You can download the game here: https://moodytail.itch.io/pocket-crystal-league#download

I have done an any% run which you can see here:

I hope that is enough info, let me know if it isn't, or if you want me to put this information somewhere else, the site mods weren't exactly clear.

BTernaryTau curtiram isso
tópico: Eastward
Spiritvice3 years ago

Some chapters like 3 for example have 3 parts in the chapter select, a,b and c.

There are to be continued screens and save prompts between a, b and c. Like the ones that are used for timing in the other shorter chapters.

Should the individual level times be 3 separate categories: 3a 3b 3c

or

just one category: chapter 3 which would include 3 a, b and c

I am personally currently leaning towards the 3 separate categories, to keep the rules consistent when it comes to timing ILs.

Thoughts?

tópico: Eastward
Spiritvice3 years ago

Should be updated with a non expiring link now, thanks for letting me know.

CappanLF curtiram isso
tópico: Eastward
Spiritvice3 years ago

Hi everyone, I thought that it might be helpful to get the ball rolling with regards to potential categories that can be more completionist than any%.

We currently have all upgrades, which I feel is a category that defines itself in that you have to full upgrade everything that you can (including your health). I see this category as being similar to all dungeons in many Legend of Zelda games, or all masks in Majora's Mask.

Another possible category would be all collectibles, which I would propose includes everything in all upgrades as well as all ingredients, all recipes and all Pixballs. This would be closer to the 100% definition for many other games such as those in the Legend of Zelda franchise.

There would then also be a possibility for a "true 100%" category, but this would be where the definitions would start to get a bit more murky. On top the the requirements for all collectibles, It could include things like Earthbound completion, opening all chests, or anything else tracked by the ingame achievement tracker. As far as I know there is no way to reset this tracker between files, but if there was such a feature it would be ideal for the definition of this category in my opinion. Without such a feature it is left to us to define what this "true 100%" would be.

These are just my thoughts, and hopefully this thread can open up a dialogue within the community to decide what these extra categories should be.

Finally I think the most important thing is that these categories are actually serving their purpose in that people are running them. There isn't much point in having a category that no one is interested in, so I would prefer to err on the side of caution when introducing new categories, and only introduce a new category when there is demonstrable effort being made towards actually running that category.

tópico: Eastward
Spiritvice3 years ago

Glad you are interested in the game! There are a couple of decent skips. check out the guides section for some videos, all in all the save somewhere between 1 hour 15 and 1 hour 30 mins depending on execution.

A lot of these things are still up in the air as relatively few runs have been done to define what the rules should be. So for the moment it is a bit of a wild west. That said I will do my best to answer your points.

  1. Use whatever settings you want, my run uses the fastest text speed available. It's early days as well, but it seems like there may be a difference between languages, whether there is or not is not completely clear at this point, but for now any language is allowed. We can make the rules more specific later if issues crop up. I will change the rules to specifically state that you may use whatever ingame settings you prefer.

  2. Similar to the language point above, save and load is allowed for now. If people start doing 100% runs and it turns out to be a problem then we can evaluate it as a community and see if we want to disallow it, or split into 2 subcategories, or some other solution.

  3. I have had people ask on the discord about Earthborn categories, and shortly the answer is yes. I personally haven't played Earthborn at all, and given that it is really a game within the game I would be looking to someone with more experience to moderate those runs and handle discussion around rules and such. As of now I am not aware of any earthborn runs that exist, if you know of any feel free to post them here, if not feel free to do a run with your own rules and set the initial parameters for what an Earthborn run would be.

A 4th point would be the potential for a 100% category, which I would also be open to, but it would be up to us as a community to determine what 100% actually means. I would personally lean towards all upgrades, all recipes, all ingredients and all pixballs, but that is just my opinion, and it would be up to us as a community to decide what 100% means for this game. The game does have an ingame achievement tracker, but as far as I know there is no way to wipe it, and it passes over across files, so that wouldn't really work as a tracker. Discussions are open as to what the rules should be when someone decides that they actually want to do a run of it.

I guess to summarise I would say that it is pointless to define rules in a category that no one wants to run. It is better instead to wait for a run of a category and structure the rules around that. There is always the option of disallowing something later if it ends up being problematic (if there is a consensus from the community that it is such), or simply subdividing the category into with or without x feature.

I hope that answers your questions, if you don't feel that it does then feel free to ask for further clarification.

edit: just to add this thought after my initial reply. The reason all upgrades is present is because it is a fairly self defining category which can serve as a more completionist category than any%. My thinking for this was similar to the reasoning for all dungeons in many Zelda runs, or all masks in Majora's mask. The name of the category makes the requirements obvious. 100% would serve as the true completionist category, but what exactly constitutes 100% in this game is up for debate, which the community as a whole can have when interest in 100% is present. For example, some people may consider completing Earthborn as a requirement for 100%, whereas some may say that just collecting all Pixballs without interacting with Earthborn at all is enough to constitute collecting everything. If we do decide that earthborn is required for 100% do you also need to collect all of the items in Earthborn? There are many questions like this. Perhaps a good starting point would be all collectibles. Specifically: all gear parts, all upgrades, all heart orbs, all Pixballs, all ingredients and all recipes. Then we could consider from there whether or not we want a "true 100%" category which would also include things like earthbound completion and other factors.

These are all just my thoughts, perhaps I will make a thread here discussing the different possible categories, just to start up a discussion around the possibilities.

Spiritvice3 years ago

I have noticed while running the whole adventure category that sometimes the bosses emote long lines of dialogue and you just have to listen and wait, but sometimes they don't emote at all. The difference between having these emotes come up and not seems to make a big difference as to how long each fight takes in some cases, especially the prologue. I think that the emotes skip more often if I have stopped a previous run mid way through and reset, but I'm not certain. Was just wondering if anyone else has noticed this and has any idea why it happens?

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