If you use a Retroarch emulator, with any core, your run will not be accepted.
As exposed by @garadas21, Retroarch lag reduction is deliberately making the emulation less accurate, in order to make it play faster.
There are a number of other emulators that are accurate. Please use those instead. Examples: Nestopia, Fceux, Mesen, Higan, or OpenEmu with one of the above cores.
If you use a Retroarch emulator, with any core, your run will not be accepted.
As exposed by @garadas21, Retroarch lag reduction is deliberately making the emulation less accurate, in order to make it play faster.
There are a number of other emulators that are accurate. Please use those instead. Examples: Nestopia, Fceux, Mesen, Higan, or OpenEmu with one of the above cores.
If you use a Retroarch emulator, with any core, your run will not be accepted.
As exposed by @garadas21, Retroarch lag reduction is deliberately making the emulation less accurate, in order to make it play faster.
There are a number of other emulators that are accurate. Please use those instead. Examples: Nestopia, Fceux, Mesen, Higan, or OpenEmu with one of the above cores.
If you use a Retroarch emulator, with any core, your run will not be accepted.
As exposed by @garadas21, Retroarch lag reduction is deliberately making the emulation less accurate, in order to make it play faster.
There are a number of other emulators that are accurate. Please use those instead. Examples: Nestopia, Fceux, Mesen, Higan, or OpenEmu with one of the above cores.
If you use a Retroarch emulator, with any core, your run will not be accepted.
As exposed by @garadas21, Retroarch lag reduction is deliberately making the emulation less accurate, in order to make it play faster.
There are a number of other emulators that are accurate. Please use those instead. Examples: Nestopia, Fceux, Mesen, Higan, or OpenEmu with one of the above cores.
Sorry all. I traveled, and the trip wore me out. Going to try to get to some of the timing stuff soon.
If you have any questions of the moderators, for example to know whether your death in a "No Up+A" run is okay or not, feel free to chime in here. I'd like submitting to this board to be a stress free experience, particularly for newer runners. We're happy to answer questions and put you at ease.
You can also ask on Discord: https://discord.gg/RtJHNu5
https://www.speedrun.com/zelda1ce
Here's where you can find other categories to run.
Now to get the word out, so that people who have run this will get over here.
Want to see this category on the board? Route it, post some runs, get people in here!
For example, I want to link to Link to the Past Any% No Out of Bounds, which the Link to the Past moderators have as a subcategory of Major Glitches.
So having watched Tom Votava's historic 2002 World Record run this week, I got to wondering how my skills match up to his.
https://archive.org/details/Zelda1_3404
Can I beat his time, if I don't use the tricks and glitches he had no way of knowing?
- No screen scrolls
- No block clips
- No Level 1 re-entry
- No forced bombs apart from Manhandla and Dodongo
Should be fun to try.
No Up+A speed runs of this game are a long-standing tradition, for historical reasons.
However Lackattack24 has proposed that we retain that No Up+A distinction only for the base Any% and Second Quest categories. I agree with the proposal, but I wanted to give notice, and give people a chance to give feedback first.
So please speak up if you oppose this merger.
Thanks,
I request that we add an 'ACE' variable for any%, to allow filtering ACEs from ordinary 'glitched' runs.
When does timing start and stop, frame-wise?
I just 'timed' a run I just made starting from when the name select screen starts to disappear to start, to when Link disappears from the stairs exiting from the boss fight to end. But I don't know if that's how y'all are usually doing it since it's not in the rules. :)
Hi,
If I create a new variable for a game, one applying to all categories, and set a default value for that variable, will that value apply to all previously-submitted runs?
I ask because I may be setting a new set of sub-categories for a game, and nearly every single run currently in the category, will belong in the same sub-category. I'd like to apply that variable default to every run, except a few I'll manually fix.
Right now the community is still discussing the issue, but this change seems likely.
2016 Classic Zelda Bounty Race Saturday, September 17, 2016 2pm Eastern / 11am Pacific / 20:00 Central European
Four classic Zelda games in one big race! Can you produce four speed runs of these games the fastest?
The Games:
Zelda II: The Adventure of Link (NES) Any% No Out of Bounds
The Legend of Zelda: A Link to the Past (SNES) / ゼルダの伝説 神々のトライフォース (SFC) Any% No Out of Bounds
The Legend of Zelda: Link's Awakening (GB) / ゼルダの伝説 夢をみる島 (GB) Any% No Wrong Warp / No Out of Bounds
The Legend of Zelda: Hyrule Fantasy (NES) / ゼルダの伝説 (FC / FDS) Any%
The Prizes:
1st: US $600
2nd: US $300
3rd: US $100
If you look at the Twin Galaxies site, they've coped category writeups from this site wholesale.
Plug in any game into the "Search Game" box here: http://www.twingalaxies.com/scores.php You'll see games from here with under the name "Game[-Speedruns]." Categories from here will be listed (though without Misc. categories), with the rules writeups from here.
Did they get permission before copying this site's content?
In case anyone tries to use the forums to contact me about category or other issues, I like to at least check the game forums. But the game forum list is so crazy long at this point, it would be very helpful to me to have the forums of games I mod all in one list, so I can see at once if there are new posts in them.
Thanks,