Yeah, it is like other Source Engine games, quite similar to Portal 2 actually. Velocity is capped at 300 so you have to go in a straight line in order to go faster. If you want to accelerate as fast as possible you have to use your +speed key and W, then A/D strafing with quick left-right movement with your mouse. Syncing your strafes is important. Also you have to scroll a lot since the jump height is really low in this game.
Not sure what you mean by "slide down the wall". I guess you mean the skip in office? That one is a bit tricky. You align yourself with the vertical clipbrush and hope to get stuck by pushing against it. If you get stuck you can carefully release and repress your keys.
Well, there is no official way to reset your Steam achievements: Source: https://support.steampowered.com/kb_article.php?ref=4462-UIOB-0425&l=english
There is only one valid point which makes you a cheater and you ignore it.
I'm done. Either you just switched off your brain or you're trolling and if you are then just ban yourself as a moderator.
Never said that but if a cheat is still "half-activated" during the run it makes it invalid. You just come up with bad arguments and things that I've never said.
Really? "Just because it is a feature doesn't mean it's active." You CHEAT by "half-activating" noclip. Do you understand now?
Noclip does exactly TWO things: -flying/clipping through the map -seeing the map through out of bounds space
Yes, you load a save where noclip is not activated BUT you load from a state where it is activated. This gives you the ability to see in oob, which is one of the features of noclip.
a.) You save and record before the map loads, which gives you long loading times but its very accurate. OR b.) You record the last map, stop demo recording next map and make a save. Now everytime you load the save you open the console, record a demo, unpause and pause.
Noclip is stil activated during the run. You think its turned off but it never was: sv_cheats 1, noclip (on), sv_cheats 0. You can't clip through the map but it still let's you see the map from the outside/OoB.
How is that not useful? Is it still too hard to see in OoB? You can't get a legit run with noclip/sv_cheats.
Getting the "noclip viewing glitch" with sv_cheats shouldn't be allowed in the first place. You should use "r_drawallrenderables 1" instead.
r_drawworld 0;r_drawentities 0 r_drawworld 0;r_drawentities 0;gl_clear_randomcolor 1