A Glitch is an unintended mechanic of the game, the game code malfunctions and produces an unintended result.
If you meant the stair clip in DSGH that is just the result of Mario moving just the right amount of pixels on a specific frame with a good angle on the stairs, no malfuction occured on the code since Mario's speed is just doing exactly what it was programmed for therefore stair clipping is not a glitch.
Now if you meant Star World 1 zips that's because only 4 yellow blocks can be spinning on screen at the same time, hitting a 5th block will cause the 1st to stop spinning, note that the game is programmed to push you out of solid blocks so when you zip through the yellow blocks your cape his new blocks around you making the ones where Mario is solid, since they're solid they push you out making you hit more blocks and the process repeats in a chain reaction. Again note that the game code did its job: pushing you out of solid blocks while no allowing more than 4 blocks spinning on screen; no glitch happened.
Some players fly doors 2 and 7 at Bowser's, it can be argued to be a glitch too however the game has an internal timer called "take off meter" but for some reason that timer wasn't programmed to reset between transitions like doors or pipes. Once again the game's code did nothing wrong since the timer simply doesn't reset so door/pipe flying are not glitches either.
Glitches have a human factor, we force the glitch to happen. if anything we can argue that these examples are exploits, the result of bad programming that we can take advantage of. It's up to the community to debate these things I believe there is a round table at our discord to discuss these things in detail, so keep composture, behave and you can bring any SMW topic to the table to clarify it.
Best of luck with your runs. Hopelly this thread helps others understand the Exits / Save thing in the game.
Imspirtual, you won't get banned for not knowing how to fill up the run submition so don't worry; people get banned for stealing gameplays, cheating, TASing, ban evasions, you know, the major stuff. We only ask players to fill up the submittion as accurate as they can because that helps with the moderation process. As I said the category you're looking is 11 Exit.
Shadowbrine1 star world exits do count. After beating the Ghost House at that point you've beaten 7 Exits and get the last save box in the route. Then you complete Start World 1-4 exits for a total of 11 Exits with no save box in the way. As I said before Bowser doesn't reward an exit and when you beat the game and reset the console you'll have a 7 Exit file because your last savebox happened after the Ghost House.
The category you're looking for is 11 Exit and its variants (No Cape, Glitchless, Cloud, etc.)
Maybe the confusion comes from the fact that after finishing 11 Exit you get a file with 7 Exits completed.
Y12, Y14, YI4 and Iggy are 4 Exits plus save box, then DP1s, DS1s and DSGHs total 7 Exits plus last save box and then SW1, SW2, SW3 and SW4 for a total of 11 exits. Bowser does not give an Exit so the final exit count is 11. After reset since last save box was on the Ghost House you end up with a 7 Exit file.
The "Any%" equivalent in SMW is 0 Exit but the runner should perform Arbitrary Code Excecution (ACE) to complete the run.
Hola, soy de los mods y hablo español.
No estoy seguro de todas las dudas que tienes pero por lo que te entendí sí, el SNESClassic esta totalmente permitido para speedrunning de SMW, tanto aquí en los Extra Categories como en las categorias principales.
Si quieres jugar en CRT o HDTV ya es desición tuya mientras sigas las reglas usa la TV que más cómoda te parezca. El SNESClassic y el Switch son igualmente competitivos para alguien que va empezando y puedes llegar a tiempos de alto calibre usndo estas plataformas.
Respecto a Kaizos, cada Kaizo tiene su propio leaderboard y/o comunidad y no necesariamente siguen las reglas de SMW vanilla pero de igual forma el SNESClassic es utilizado (toma en cuenta que requieres moddearlo para poder correr romhacks). Si vas a correr un Kaizo recuerda subir el speedrun en su leaderboard correspondiente.
Mucha suerte.
SwitchVC is emulator and emulators are banned. Please reject your own run @Volpey Don't use your mod power to give yourself top places on the board when you know switch is emu and emus are banned.
Then ban SwitchVC, it doesn't have the same framerate as GBA, in the end SwitchVC is also an emulator and emulators are banned.
I'm sorry but you sound like a dictator, I didn't want to say it but that's it. Community wants at least one Emu allowed and you say no but one person ask for a Low% (something very few people would even try) and you just say yes. Communities are build by everyone not just you.
I got a modded GC which everytime I turn it on it loads a Swiss 0.6 interface, Google says it is some kind of emulator inside the GC, is it allowed to run this game?
The Cloud setup seems fine but you must also hold L-R shoulders, I think you can find more as "Cloud XLR Method". About the Yoshi thing, hit the Yoshi block with the Koopa Shell and Mario's head on the same frame so the game spawns two Yoshis but since that can't happen one is invisible and the other hatches twice as fast. Good Luck on the grind!
Getting to level 15 is pretty hard LOL
There is a Level 10 transition, why not a Level10 Category?
I have a category idea. I was trying "Best Bonus Outcomes" but I had terrible luck so I thought why not name the category "Bonus Outcomes" and subcategorize to "Best Outcomes" and "Worst Outcomes". My idea goes for "Worst Outcomes"
-Time Starts on selecting the first Bonus -Time Ends when of the fadeout of last Bonus.
Must play all bonuses without winning a single item or 1-up. Must get "ups times 0" (lose lives) on the roulette. Hitting Exit is won't be allowed as the point is "to lose" and not simply "to give up" the bonus.
Here's my unlucky video:
SW means Star World, the specials are usually named with their english names Gnarly, Tubular, Way Cool and so on.
After beating Bowser the only way you can return to the game is by reseting the console, after the reset you should have a 7 Exit save file since the last save point on 11 Exit is the Donut Secret Ghost House.
Bowser doesn't reward an exit. The levels to beat are: YI2 - YI3 - YI4 - Iggy - DP1S - DS1S - DSGH - SW1S - SW2S - SW3S - SW4S - Bowser.
About guides, there's the SMW Speedrun Wiki and you can see other categories routes and useful strats on individual levels. Keep in mind that it is a little outdated but still a great source of strats.
First of all you need to know that every game has its rules regarding videos so my reply may not apply on other boards.
Usually the rule is "to have the video on a permanent link on a public website for everyone to see". Twitch and YouTube are preferred simply because they're the most reliable, accesible and popular but as far as I know any website, as long as it meets the criteria, is allowed.
Some sketchy websites are discouraged because they are unreliable or may be unaccessible for other users.
Any chance we can go back the way it was before these features?
I think for pacifist rules is the player who is not allowed to harm enemies but enemies can harm other enemies.
Here is a more extensive website with, not only SNES, but almost any console and region in case you need it https://tasvideos.org/PlatformFramerates
NTSC SNES is 60.0988138974405 PAL SNES is 50.0069789081886