I somehow missed the timing start rule and started my timer at pressing play on the Main Menu, that Would technically shave off 2.77 seconds on my time, BUT the player does have control during that fade in, as I was able to control Wizard Boy to collect 2 Biscuits and begin casting.
I'm tempted to try a PS2 run! If I get the initiative, I just might have to!
That's fair!
Also, I have come to find that even though it fixes the imp glitch, the OpenGL render device seems to introduce crashes at auto-save points. I got dxtory and plan to stick to D3D!
Thanks!
I see that the main way that folks fix the Imp from freezing in Carpe is via limiting frame rates. The fix that I originaly found to fix this was to change the render device in the "Default.ini" from D3D to OpenGL. Other than introduce a few graphical errors, this doesn't seem to affect anything else in the game. Would running with this changed render device invalidate my run?