1.5 would need to be a separate category, as it is quantifiably faster, but I see no problem with that
Hi, I didn't realize people were speedrunning 1.4 and I made some changes in 1.5 that make it faster and more consistent and that's what's up on smwcentral now. If people want to keep running 1.4, here's a copy of the bps https://drive.google.com/file/d/1JCW8PrBGkZtIFk6_qVcQ_vDd8VMpvS8d/view?usp=sharing
About how long are we talking about for unplugging it? Mine is doing this now.
For time attack submissions, please have a decent amount of time after finishing the lap to easily see the time listed for moderators. This isn't a hard rule, but just a courtesy, so we don't have to go frame by frame to see the time at the end.
Also, considering not a single person has done a quick race IL and we have a good amount of time attack ILs, I think they could either be removed or at least have time attack show up as the default. Might look nice and uncluttered if, when you click on a level, it's just time attack, defaulting to shortcuts, with the only other option no shortcuts.
I would really like it personally. I just enjoy playing it as a regular racing game and am getting frustrated that I can't really compete in any way. Most games with glitches include a glitchless category. These aren't glitches as much as physics exploits, but I would really enjoy being able to just get fast at the game.
Considering there's a single full game run so far and nobody has seen advantages of one platform over another, it just doesn't make sense to split them up currently
Agreed that it should definitely not be split by car. There's 68 cars now and who knows how many more are coming. Plus, the cars are pretty well-balanced in this game. The stats make it look like some are just way better than others, but when you factor in boost and how little the difference in speed and acceleration is between 1 & 5 bars, sometimes even the upgrades on a single car are pretty comparable to the unupgraded version.
So, I started looking through the full run categories and rules and have some suggestions.
- Save the runners and mods a huge amount of time and effort by using RTA for full game runs and Quick Race ILs. IGT makes sense only for Time Attack lap times because it's the only time the IGT is clearly displayed and easy to moderate.
- Maybe some GP-equivalent Quick Race runs? Like Basement GP etc, where you just run the 8 or 9 levels of one location in a row? Those would probably have some good lengths for full runs people would be interested in attempting without a huge time investment.
Like, the game definitely has intentional shortcuts and I'm sure there are all kinds of exploits to be found, but this didn't seem to be that.
Oh, I don't think it's necessary to split it, but here's what I'm talking about. In the Ready, Set, Go! 1st place ghost on PC, the ghost is not there at the starting line at all, can be seen all over the place during the race, and is still around doing stuff after the time they've supposedly crossed the finish line.
I would be happy to help moderate, if you like. I'm a mod on some Ridge Racer boards and have gone through the wringer on fine-tuning rules, categories, and variables to make them as fair and accessible to everyone as possible.
Having a Discord specifically for speedrunning this game would help a lot too.
So, I guess ILs are different on PC. There is no full race. Time attack just goes on endlessly and you keep trying to get the best lap time you can.
I am very glad there's a page here for this game as there seems to be some pretty evident cheating going on on the in-game leaderboard. Requiring video evidence in a place like SRC would help prevent that kind of thing. I understand the fastest way to run a course may involve going out of bounds, but from what I saw on an impossibly fast time for a ghost, it seems other things are at play. I think a good rule to have up front is, if an IL involves going out of bounds, the video needs to include how the out of bounds trick was achieved.
Okay, we did indeed go with RTA again for any%. Emu and hardware have been split into different categories.
Note that, after discussion in the community, we may be revamping these rules. Specifically, we may switch back to RTA for any%. If you are currently running this category, please make sure you have a split timer running in case this decision is made.
Thank you for your patience.
I started with TPE Glitchless and I think it's a good starting point. It lets you focus on knowing the route really well and working on basics like mashing dialogue before jumping into the glitched categories.
In the game, it refers to them as "grades". You can see a car's grade / class on the car select. Higher grade cars can be bought or lower grade cars can be upgraded to higher grade.