Comentários
South KoreaEukkMaru2 years ago

Also, for the one having 3 transport heists AND transport train heist done, transport:train heist actually counts towards the 3 transport heist counter.

Does this mean we can do only 2 transport heists and a transport:train heist to complete this stage? (3 heists in total) I don't see anybody doing this, so I thought I have to clarify

South KoreaEukkMaru2 years ago

I am planning to run unrestricted story mode category, and I wanted to clarify some things before I get into actually running the game.

First, for some of the few early stages, like "Go to your inventory and equip a deployable, a perk from any perk deck and also spend five skill points." Do we skip this completely?

Also, the rules says we can skip get the coke if we are already level 10. Does that mean we can also completely ignore the stage given that we start at level 100?

Thank you so much.

tópico: PAYDAY 2
South KoreaEukkMaru2 years ago

I'm a bit confused about the multiplayer part of this ruleset.

• If another player (that is not the host) is using mods, at the end of the heist, you must show which mods are they using at the player list. Still, only speedrunning mod is allowed.

For a full-game run, do we have to show player's modlist at the end of every heist? or once at the end of the run? Also, is it okay to display the modlist before the run starts? (I'm worried that i will forget to do so after several-hour long run)

South KoreaEukkMaru4 years ago

I was thinking the same way when I figure out the setup for the glitch. It's downward ramp+stepping on the edge of a platform immediately. Although it sometimes occur without any setup, maps like volcano, cobble, and ruins 2 can be done this way.

My opinion now is, that using this trick intentionally with a specific setup should count as glitch category, otherwise I'm not sure. For river, yes, I can understand if people says it's glitched run. But my heaven run, which was normal till the end, and got the random boost at the literally second-last jump. This could be frustrating to runners because you would wanted to do a normal run, but suddenly you have to compete with glitched runs. A run with a really good pace could be ranked lower regardless of the player's intention.

I'm totally ok about putting this "random boosts" to glitch category, and I agree that we should put runs using this glitch 'with a setup' in glitched category. However, I'm still not sure about these glitches happening randomly because: 1. The player does not have control over it. and 2. It is hard to tell if the boost is used or not as the speed gain is inconsistent.

for now i'm putting the volcano run to glitch category.

South KoreaEukkMaru4 years ago

Hello runners, today I was grinding for Volcano since my run is pretty choppy imo. I found something interesting in this map and I wanted to share it with you guys.

I got the idea of jumping at the ramp at spawn to gain more initial velocity from @TheProma 's run. You can boot the game up and test it yourself, it would give you somewhere around 900~1000 of velocity. However, I accidently discovered that the first platform of volcano is placed in a way that it would work in a weird way when using that ramping trick.

So, if you have played this game for a while, you might have encountered this glitch: You can see that I'm gaining a significant amount of speed even if I was jumping on flat surface. This occurs in only particular maps: cobble, river, heaven and etc. We still do not know why this glitch happens and it's completely random if this glitch will happen or not.

I don't consider these run to be in the glitched category as they cannot be controlled by the player himself/herself. The game randomly decides to give you certain amount of speed and the player cannot do anything about it. All glitches in glitch category is controllable.

So, back to the point. If you ramp from the spawn point with around a thousand velocity, and then immediately jump on the first platform(I recommend not crouching all the time), you would get somewhere around 1300 to a whopping 6000 velocity. This velocity seems random or frame-dependent. You would fail if you fail to ramp at all and jump with 650 velocity or if you bumped into the wall in any ways.

Try again and again and you will somehow get 5000~ velocity and ez wr. This map is broken as hell.

AvondaleZPR curtiram isso
South KoreaEukkMaru4 years ago

About invalidation, I'm not sure because there are many maps that have recieved changes (e.g. welkin blue speed cap, spawn area move, forgotten 1 out of bound route patch) and I am not aware of every single one of them. I did think about making a separate category for each versions of the game, but there's no point since we cannot get the older versions at this point and the leaderboard would be empty and dead.

This is kind of temporary solution, but I will update the rules move the old oob runs to glitched category.

Swapy97 curtiram isso
tópico: The Site
South KoreaEukkMaru4 years ago

Thank you, Pac, for all the hard works you've done for this community! <3 We wish you best lucks for you. I am looking forward to all the positive changes that Elo will bring to this community, :D

grnts, Gaming_64 e 4 outros curtiu isso
South KoreaEukkMaru4 years ago

Thats also true

South KoreaEukkMaru4 years ago

oh wait its the same file my bad

South KoreaEukkMaru4 years ago

I can try uploading. also, I will try to work out how we can play new maps on older version, or at least find like v1.2 where there are more maps.

South KoreaEukkMaru4 years ago

great, can you upload it at resources if you can?

South KoreaEukkMaru4 years ago

tl;dr-even if I decide to invalidate old runs it is hard to judge if the run is invalid or not because of various minor changes made to the maps

That's true. So, when I separate between glitchless and glitch categories, I also thought about updating the rules to invalidate the records achieved using the already patched method. Developers patched various bugs and made various minor changes to the map, for example in Welkin Blue. The starting point has moved, and there is a softcap on the speed. For this reason, the criteria for distinguishing whether records should be invalidated or not are unclear and ambiguous, so it seems difficult to reject records at all, so I decided to postpone that decision for now.

Or, based on the fact that the game is no longer updating, I think it is one way to divide the current version 1.3 and the version below 1.2 into different categories. However, the reason this is also problematic is that this leaderboard does not have so many records in the first place, and there are many maps that do not already have records such as pure or cobble. Dividing more categories here will make the leaderboard more confusing, and will create more and more blanks.

South KoreaEukkMaru4 years ago

So far this leaderboard does not prohibit using glitches such as prespeed, rampboosting, etc. When I first became mod I saw this and I decided to leave it this way because I didn't want to ban like 30 runs because of old patched glitches.

Now that I think, it is not fair to make records w/glitches to compete with legitimate records. So, I am deciding to divide glitchless runs and glitched runs.

This leaderboard isn't active that much, but feel free to share your opinion if you don't agree with this decision. Thank you.

South KoreaEukkMaru4 years ago

I actually got this idea from Super Mario 64. Some people didn't like that they are skipping most of the unique experience the devs had to offer, so they have 120 star category. The jumpscares and other artifacts of the game are well placed, even some of them I didn't recognized even in normal playthrough. Since current any% route skips most of the jumpscares, I thought it would be great to have something that we can go through various parts of the game.

Still, my opinion! Thanks for sharing yours!

Sylynn curtiram isso
South KoreaEukkMaru4 years ago

For the main game, there are three endings as far as I know. The loop ending, The artist (self portrait) ending, The family ending. Or good and bad ending, or selfish and non-selfish ending. Depends on the person saying it, but there are three anyways.

The most used route in Any% is the normal(loop) ending, and various tricks around the normal ending has been researched/found. However, the alternative endings aren't being used because simply they are "slower" than the normal route.

Those alternative endings are as good as the normal one, and I would like to see how people will find tricks and routes to activate the alt endings. Also, it would help players experience other parts of the game better.

So my suggestion is to: Make a separate category for alt endings (Any%, Artist%, Family%)

What are your opinions?

Sylynn curtiram isso
South KoreaEukkMaru4 years ago

I would like to apply for mod as I recently started to grind records and I think I will be holding on to this game for a good while. and yes, I have read the Moderation rules for speedrun.com.

DuongC curtiram isso
Sobre EukkMaru
Ingressou
4 years ago
Online
11 months ago
Corridas
102
Jogos jogados
Bunny Hop League
Bunny Hop League
Última corrida 2 years ago
75
Corridas
Layers of Fear
Layers of Fear (2016)
Última corrida 4 years ago
21
Corridas
Forbidden Forgiveness
Forbidden Forgiveness
Última corrida 3 years ago
3
Corridas
Nevermind
Nevermind
Última corrida 4 years ago
2
Corridas
ColdSide
ColdSide
Última corrida 4 years ago
1
Corrida
Jogos seguidos
Bunny Hop League
Bunny Hop League
Última visita 2 years ago
3,710
visitas
Forbidden Forgiveness
Forbidden Forgiveness
Última visita 3 years ago
77
visitas
Nevermind
Nevermind
Última visita 2 years ago
97
visitas
ColdSide
ColdSide
Última visita 3 years ago
68
visitas
Geometry Dash
Geometry Dash
Última visita 2 years ago
32
visitas
Layers of Fear
Layers of Fear (2016)
Última visita 2 years ago
64
visitas
PAYDAY 2
PAYDAY 2
Última visita 2 years ago
75
visitas
PAYDAY 2 - Category Extension
PAYDAY 2 - Category Extension
Última visita 2 years ago
51
visitas
Jogos moderados
Bunny Hop League
Bunny Hop League
Última ação 11 months ago
132
ações
Forbidden Forgiveness
Forbidden Forgiveness
Última ação 3 years ago
3
ações
ColdSide
ColdSide
Última ação 3 years ago
2
ações