It is a two player run where we are playing with two local mice (sitting side by side). Flycast emulator with RawInput control scheme (so we can use two mice)
When I go to submit to the Arcade Emulation category it says "Emulators are banned." unfortunately.
Can Emulators be enabled for the Arcade Emulation category?
Have an arcade run to submit but its played with Flycast emulator.
Thank you
Thank you everyone for your excellent insights. I am going to go forward with the idea of splitting the categories into RTA and IGT. I feel like this allows for the greatest freedom for people to come up with interesting strategies, no need to limit ourselves to just one approach. I will get the LBs set up today and get the submitted runs approved and into both categories for now.
Thank you all!
Hello Speedcreepers
I wanted to take community opinion on how we should time the categories.
The IGT (in game timer) is the "easiest" method, but things like Pausing and Time Change impact it.
Utilizing RTA (real time attack) I think seems a bit more correct, as (to me) the important bit is how long you take overall to do the mission. If you need to reload, speed up / slow down things, ect, that should all factor into the overall time of the run and how it displays on the LB. But I dont really want to leave the techniques out from gameplay, because its all valid gameplay wise.
Let me know what you think, and appreciate all input!
Hello sky divers!
I wanted to make the community aware that the Arcade version of this game has been added to SRC over at https://www.speedrun.com/Sky_Diver_Arcade and is now open for new spicy records :)
The Arcade version is a bit of a pared down versus the Atari version, but it still has the important bits and hallmarks of skill. But also it can be played with 2 players! So grab your best friend :). Ive tried to model the leaderboards similarly to this game, with a Jump Count category and a Points category.
Hope to see some of you over there, happy jumping divers!
This game is a 3-in-1 style game. For now I have only created categories for the "Die Break" minigame (the Breakout style one).
If there is interest I will create categories for the other two minigames, but they are both Go (the board game) oriented, which arent great for speedrunning (imo).
Comment here if you want to run them and I will get the categories cooked up.
Good running!
I have opened the leaderboards with just the Time Trial related game modes as categories because I think its the purest representation of "play the game fast".
However, if there is community interest we can add the other game modes involving Race and even some of the Party Games.
Just comment here if youd like to see it happen and I will work out the rules and get it added.
Hello,
To answer some things:
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Switch has been added as a Platform
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If the Switch version is different in any meaningful way (easier, harder, faster loads, speed changes, ect) we will split it off from the other platforms, otherwise itll stay there with the Arcade and the Playstations. Right now there is no "best" system to run it on as far as I know
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I have the view that adding difficulty levels as sub-categories fragments the community more and I dont do it.
Hope you join us with a run!
Was reading the wiki on this game https://simple.wikipedia.org/wiki/Nekketsu_Oyako and noticed a few differences between the Saturn and PS1 versions of the game.
Namely these two:
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In the PlayStation version, it is possible to gain more health than 100%. This appears to have been removed in the Saturn game, altering the difficulty to a degree.
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The loading times are slightly longer on the Saturn, causing a 'Now Loading' screen between scenery. However, the difference in time is only a few seconds more.
The first item especially is helpful and lets you use more special moves for clearing enemies and bosses. Just thoughts for future runners.
Hello all,
This game is a bit of an odd one to emulate. Here are the steps:
-
You need the Fighter Build of the custom RPCS3 fork which is made to emulate Namco 357 arcade systems (https://www.emuline.org/topic/3436-emu-rpcs3-arcade-fork-project-omed-system-357-369-359/)
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Do what this guide says https://fliphtml5.com/avfsn/qssk/PROJECT_OMED_FAQ/ especially in regards to setting up the Dongle.
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Make sure you are putting your game files in the emulator /games directory, not using Add Game to add it from some other directory.
-
After starting once, use DemulShooter to patch the HDD1 PPU files (or extract the rar file from the Resources zip into hdd1 directory)
-
Use DemulShooter for mouse input settings.
If you have any trouble feel free to send me a message and I will do my best to help!
Hello all,
This game is a bit of an odd one to emulate. Here are the steps:
-
You need the Fighter Build of the custom RPCS3 fork which is made to emulate Namco 357 arcade systems (https://www.emuline.org/topic/3436-emu-rpcs3-arcade-fork-project-omed-system-357-369-359/)
-
Do what this guide says https://fliphtml5.com/avfsn/qssk/PROJECT_OMED_FAQ/ especially in regards to setting up the Dongle.
-
Make sure you are putting your game files in the emulator /games directory, not using Add Game to add it from some other directory.
-
After starting once, use DemulShooter to patch the HDD1 PPU files (or extract the rar file from the Resources zip into hdd1 directory)
-
Use DemulShooter for mouse input settings.
If you have any trouble feel free to send me a message and I will do my best to help!
No, we used 2 Mice. We configured SuperModel to utilize RawInput by making the line in /Config/Supermodel.ini to be
InputSystem=rawinput
And then defining both Mice for Analog Guns
InputAnalogGunX = "MOUSE1_XAXIS,JOY1_XAXIS" ; analog, full X axis
InputAnalogGunY = "MOUSE1_YAXIS,JOY1_YAXIS" ; analog, full Y axis
InputAnalogTriggerLeft = "KEY_A,JOY1_BUTTON1,MOUSE1_LEFT_BUTTON"
InputAnalogTriggerRight = "KEY_S,JOY1_BUTTON2,MOUSE1_RIGHT_BUTTON"
InputAnalogGunX2 = "MOUSE2_XAXIS,JOY1_XAXIS" ; analog, full X axis
InputAnalogGunY2 = "MOUSE2_YAXIS,JOY1_YAXIS" ; analog, full Y axis
InputAnalogTriggerLeft2 = "KEY_A,JOY1_BUTTON1,MOUSE2_LEFT_BUTTON"
InputAnalogTriggerRight2 = "KEY_S,JOY1_BUTTON2,MOUSE2_RIGHT_BUTTON"
If your Mice are plugged into different USB ports other than USB1 and USB2 you might need to change MOUSE1 and MOUSE2 to whatever ports they are plugged into (MOUSE1 and MOUSE4 for example)
Hello. For this one we played it using the MAME ROM "oceanhun" with the Supermodel Emulator.
Hello all,
This game is a bit of an odd one to emulate. Here are the steps:
-
You need the Fighter Build of the custom RPCS3 fork which is made to emulate Namco 357 arcade systems (https://www.emuline.org/topic/3436-emu-rpcs3-arcade-fork-project-omed-system-357-369-359/)
-
Do what this guide says https://fliphtml5.com/avfsn/qssk/PROJECT_OMED_FAQ/ especially in regards to setting up the Dongle.
-
Make sure you are putting your game files in the emulator /games directory, not using Add Game to add it from some other directory.
-
After starting once, use DemulShooter to patch the HDD1 PPU files (or extract the rar file from the Resources zip into hdd1 directory)
-
Use DemulShooter for mouse input settings.
If you have any trouble feel free to send me a message and I will do my best to help!