I was looking through the documentation that you provided. I was wondering if you would happen to know what is the formula to calculate how Intelligence influence Magic Defense (Accuracy and Damage). I seem to be able to abuse the shop glitch to grind 24 Intelligence honey I wouldn't have otherwise on the normal run.
When I get to Rimsala, Attribute 11 (85% Accuracy, 200 Power) seems to be missing a bit more and definitely hit between 20-30 dmg less on average. I can try empirically (I would assume that Int would max out at 255) to determine if it truly influence the Accuracy but having the formula itself would be great.
Moreover, mitigating those nasty sleeps (70% Accuracy) would be great as well haha
So I have been getting very good results so far and got a decent pace starting Chapter IV but the run died in Chapter V. I can repeat the Shop glitch in Chapter III and Chapter IV. And so far I have been able to optimize Chapter I to III dungeons by having to take fewer steps by skipping the honey farming.
I have been trying to experiment with the shop glitch but I do not understand all that is implied behind. I was wondering how hard it would be to equip Rooks with the Giant Sword instead ?
Oh man this brings so much potential, and still have plenty of money :O
Apart from selling unused memory for a lot of money (which have gotten me rerouting a bit my run). Is there any way to use the shop glitch to add an item to the inventory ?
In the RAM Map section I see
$1419–1458: Equipment inventory (2 bytes per slot, $20 slots: ID then Equipped By)
- Equipped by flags:
- #$00: Rooks
I would assume that something along adress $0E00 would equip the Crystal sword to Rooks ?
I have been playing around with this shop glitch and it could be leveraged to improve some routing. Out of curiosity, do you have any documentation towards which unused memory maps to what ?