Okay, I have updated the board enough so people can start at least submitting Individual Levels and Full Runs. I don't have all the stages or weapons unlocked so we need to fill out those as people have access to their names.
I archived all the full game runs but we still have access to them if need be. I left the Early Access Individual Levels so people can reference them from strats. Once we get new Level Runs submitted for the full release I will archive the Early Access Levels.
There are no longer categories for Perks or Mutators. In the future we can add No Perks or No Mutators if there is a need.
As always feel free to give any feedback. Thanks!
I agree, I will try to take a look at things in the next couple days for the boards
October 11th has been announced as the full release. We should probably archive the board at that time and make new categories for the full game.
Let me know if anyone has opinions on this. We should definitely wait a few days/weeks after release to figure out what categories fit best.
Hi,
Yes Mutations are Mutators. If you would like, you can play with only Pray to the War Gods on. That would be a run in the "Mutations" category.
These are the sitewide guidelines. Unless your run has been pending for 21 days, please be patient.
Moderator Activity
- Moderators are generally given 21 days to process run submissions.
- It is not a requirement for moderators to verify all runs every time they visit the site, we understand people have lives.
Another thing to add here is that, as far as I can tell, getting the orb after each boss kill is not timed. This leaves spots that can be optimized, but are not taken into consideration with the overall run time. Technically you can just wait and the orb comes to you, so I am not sure if it justifies using RTA just to capture the time taken during those sections.
New Level added for Strumklamm
Added a new "All Levels" category that required 6 levels.
I renamed the previous "all" categories to "5 Levels" and "5 Levels - Single Weapon" as to not remove those runs from the leaderboard. At some point that "5 Level" categories will probably be archived, but for now I think it is valuable to have them visible so other people can see examples of strats/runs.
Feel free to leave feedback or suggest new categories as the game continues to progress in EA.
I did not play this game on the 1.25 version or before. Either the game did not have mutations then, or runners were not using them. None of the current rules address mutations.
There runs submitted with and without mutations, and the mutations definitely make significant difference. Since the rules were not clear in the past (and I cannot find where previous moderators discussed it), I am going to add sub-categories for Mutation and Non-Mutation runs. This will apply to the Full game and ILs
Please feel free to discuss or provide feedback.
Looks like this board was abandoned so SRC gave it to me. I will work on getting the pending runs approved and updating anything that needs updated.
yeah I agree, Any%/100% would be the natural categories to start with. I am gonna get the board updated this week.
I could see having aboard for Normal/Hard and one for Easy is going to have a lot of different strats since you can take damage. But we could also just have the Difficulty as variables that do not obsolete each other.
Not sure about IGT/RTA. I lean to RTA because it is the easiest for everyone to do, But if there are significant load differences IGT might we worth looking into.
I am not really interested in helping run a discord, but if you would like to set one up I will add it to this page.
- You can use the Final Guard armor to carry an item over from one run to the next.
- If you use the Final Guard armor to carry an item over, you can then change armor and start a run with any armor/item combo.
- This works if you die with the Final Guard armor on (the game will prompt you to pick an item to keep), not if you restart. Also if you close the game, you lose the carry over item.
Using this mechanic means we will likely need to grind for an ideal item before being able attempt *optimal" runs. With that in mind we are going to add Restricted and Unrestricted sub-categories.
Restricted will include all runs that DO NOT use a carry over item. Unrestricted will allow for the use of carry over items. All the currently submitted runs fall into the "Restricted" category.
This decision was discussed and made with feedback from runners and community members in discord. If you have any questions or comments please feel free to reach out to me, or pop in discord to chat.
It appears the In Game time is possibly tied to the frame rate in places and we cannot reliably get accurate results using in game time, so we are gonna roll with RTA timing for now. If things change we can reevaluate.
As of right now we are going to be using the In-Game time for runs, but we are not sure how accurate the in game timer is. We have some runners with runs that are 19 minutes RTA and 15 minutes in game time.
Just be aware we might have to swap to RTA timing. If that is the case I can re-time any existing runs.