Seriously, I've been running ULTRAKILL for 6 months by this point and the only way for people to get any proper speedrun guidance is through guides for some of the individual levels like 4-2 & 6-2, or the (currently invite-disabled) ULTRAKILL Discord server.
I get it, not everyone (or anyone) has the time to dedicate every speedrun strat that is currently available in this game (because that would get tedious), but isn't there a way to spread all of our strats that is easily usable with proper explanations?
Yes, I know that StratDB exists but with how strats are currently being submitted to it, they are still roughly confusing especially for newcomers. I know this because not only were people I would try to introduce to running this game be confused, but so was I at first! The majority of strats being sent onto there are confusing, and without written explanations or proper explanations in the video, it's just not easy to get into speedrunning this game. (which, we all should know by this point)
tl;dr: Is there any way that MAYBE, we could all collaborate to make a list full of speedrun strats and finally make this game actually easy to get into? StratDB does not help all that much for newcomers except for a few niche guides.
trust me, i've been advocating for more guides for a very long time at this point, but admittedly its a lot more complicated than it seems. this games speedrun scene is still in its infancy, the game is constantly changing, and people are still figuring the game out for themselves, let alone teaching it.
things are getting better, and im certainly doing my best to be part of that, but its gonna take time unfortunately.
one day i'd love to see a series like averageimposter's "WR pace:" videos for this game, a resource that made celeste an absolute breeze for me to get a handle on, but its hard to commit so much time to a guide like that when it can so easily be outdated within a month or so.
You reminded me that I wanted to do a 1-3 guide when the update comes out...
any guides that were to come out (or already have) have a very high chance of being either outdated or straight up impossible to do in even a years time. Guides for smaller things that arent ever changing are good however full levels could very easily go from one optimal strategy to another with a simple new feature or fixing certain pieces of geometry (untagged walls for example). I dont expect many really well made guides until post 1.0 or at least until everyone knows no levels/weapon mechanics are being adjusted.
Finally with a new update on the horizon it is the perfect time to address some of the concerns that have been brought up since the last one of these.
First thing is first I am happy to announce that we will be doing a pseudo board refresh following the update. One of the reasons for waiting fo