Small Optimizations
Hey everyone, sorry for making a second new post but this one will be used for any small optimizations that I (or you, if you would like to contribute) find.
This one that I found is in Collapsing Ruin. I noticed a path optimization and timed it for comparison:
This one is a bit difficult to pull off, but it can save some time in Jungle at Night (I slow this video down to x0.1 speed so you can hopefully see what is happening):
Bronkel curtiram isso
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