Good to know beforehand
- A small suggestion before starting runs. It's advised to continue playing on a old save before starting a new run / save, and if possible load all the main cities. This will decrease potential loading times.
Momentum conservation
Basics
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There's a small time frame where if you jump right before touching the floor (will be referred as "ghost" jumps) you'll maintain your momentum.
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If you want to dash and doublejump: Dash first while in mid-air, and then do the Double Jump to conserve the momentum while in the middle of jump. If you double jump first then dash, you'll traverse less distance due to not getting enough speed on the jumps.
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Can also take advantage of moving platforms/rings to chain jumps, as they do give a lot of horizontal speed.
Drop off moving platforms's edges **
It was found recently that if you walk through a moving platform, jump then use fall on the edge of the platform, you'll get boosted out of the platform. This allows early skips in Shiokaze Sanctuary 2.
Dash speed stack / Bunny hopping
[ Video Tutorial ]
If you press jump and then dash after, then repeat that sequence with a ghost jump, you can chain more jump-dashes. There are few timings you can do for this tech: you can consider it as some sort of gallop and spam quite fast, or just use Jump and then Dash in the middle of jump height, and repeat the process after a ghost jump (this is easier and slightly more consistent than the quick gallop method).
Specially useful in long rooms (Futago Sanctuaries, Gengetsu Sanctuaries, and most Bridges)
Some examples: Alternating Jump + Dash https://drive.google.com/file/d/1jRChkTCPEHpFfIksHgW-sh6IzC8yetgY/view?usp=sharing)
Gallop jump + dash spam )
An example in controller (thanks M4T) https://drive.google.com/file/d/1-I_tzjplSS3bddaG6p__thvEeYrlJGd9/view?usp=sharing)
This can also be replicated with Double Jump instead (no precise timing like the method above, but slower acceleration):
- Dash while in mid-air
- Double jump while dash is not halfway through the animation
- Jump right before touching the floor (can hold jump few frames before touching the floor), and repeat. Can also use Fall before jumping to get a more consistent timing, but it's not necessary.
Some examples with Double Jump:
https://drive.google.com/file/d/1zMgzzxdx0IPYGkdhng9goEv5YOvcao2x/view?usp=sharing
Skill slow-motion cancel
If you use Jump + any skill (usually Fall / Drop) as soon as you pick up a Source of the Earth, you'll be able to move freely without slow-motion. You can perform this with Drop as you pick up the last lantern in Shiokaze Sanctuary 1 before the cutscene starts.
Can also be used to fasten the "Sacred Tree room has been unlocked" animation too (but it wont remove the animation blur).
Airship shenanigans
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Flying diagonally is faster than flying in straight direction
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You can use both Controller and Keyboard&Mouse to gain more speed while moving on airship (thanks littletonbi for this find). This also applies for going upwards and downwards on both inputs. To gain forward speed, you can use W+S, Left Controller Stick, and Up Arrow+Down Arrow for 3x speed on airship ONLY WORKS IN PC AS FOR NOW.
Photo Camera / Emote exploits
Note: Camera will always make the camera face the direction the player model is facing at the moment
- On towns, using the camera attempts to reset the falling speed. This can be used repeatedly to grab later sources in Shiokaze Pier and Futago Bridge without Dash and Double Jump, or access locked areas in Gengetsu Lakeside
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This will also work to skip the blackout after falling into the water so you can gain control of your character faster on towns (works in a weird way). Can also be used to get stuck in the water for some reason?
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Camera can also be used to ignore the animations of picking up stuff, but be careful. Coins can entirely get stuck without getting the pickup, and same with some quests like removing the posters and some other ones. Digging up sources and using the camera skips the digging animation without any drawbacks (use this if you mistimed using a Emote).
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Emotes can be also used to skip animations (default B on PC and D-Pad Up on Switch):
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Skip digging animations to reposition yourself
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Skip the lighting up the lanterns in Sacred Tree Sanctuaries (slightly annoying to time sometimes)
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Skip Sacred Tree Sanctuary activation (read the section down below for more details) Note that you'll usually have to use the emote twice, once to activate it and another time to cancel the emote so you can move.
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Skip some Kogara dialogue triggers (read the section down below for more details)
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Skip some blackouts during entering a building or room. Specially the blackout after entering a Sanctuary which locks your movement.
"Jump" storage with Emote cancel
found by @imomoti631 on twitter
If you use the emote while you interact with something (coins, signs, lamps, etc), a emote cancel will be stored. Finish the sign dialogue, then the next time you press the Emote key, you will do a sort of extra jump that can be used in early sanctuaries.
Note that using the camera will remove the stored jump
Sanctuary skips
Sanctuary cutscene skip
The trigger for a sanctuary animation seems to be an area inside the last Source of the Earth, but it doesn't cover it entirely. So if you just barely touch the source and grab it, then run backwards, you can avoid the cutscene trigger entirely. This allows you to be able to use any of your abilities to speedup exiting the sanctuary, plus skipping the cutscene (most notable in sanctuaries 3 and 5).
Note: Each cutscene trigger position varies a little bit, so will need to check each one from different angles to see what works better.
This is only useful in any of the first Sanctuaries (STS 1, 3 and 5), since each second sanctuary has a check (after the cutscene) to activate the next area. So there you'll need to use blind movement instead.
(note you don't need to aim up the camera like that, its just to show how the trigger works)
Doing this loses just the setup time, since if you fail you can just do the Blind Movement as shown below.
Blind movement
- By using an emote as soon as you grab the last Source of the Earth inside a Sanctuary, you can re-enable your movement while inside the cutscene where you activate the Sanctuary. Grab the Source (without cancelling the Source grab animation), then use a emote, and as soon as the "You gathered a Source of the Earth" disappears, you cancel the emote which gives you back your movement. Now you can blind move during the cutscene to get closer to the exit of the Sanctuary. Note that you won't have Dash / Double Jump / Drop during the cutscene duration.
Skipping Kogara
- When you arrive to Gengetsu Lakeside (right after Gengetsu Sanctuary 1), you can do a dash into double jump to the leftmost side (jump from the wood bars to the higher ground area straight up) to avoid the trigger to Kogara dialogue.
- Every other Kogara trigger can be skipped with specific timing Emote usage. Most notably when getting 90 sources in Silent Valley and skipping the dialogue in Twilight Sanctuary
There are 2 occasions where you dont want to skip Kogara:
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You MUST speak to Kogara in Gengetsu after getting 90+ sources and finishing Gengetsu Sanctuary 2, for the Ring Sanctuary warp to activate in Silent Valley. Meaning you cant go right away from Sanctuary 6 with a S&Q or entering the ship right away in Gengetsu Lakeside.
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You can't skip Kogara after finishing Silent Valley Sanctuary, since if you do so, when you go back to Silent Valley you'll watch the long cutscene with the airship.
Extra minor saves / time-saves
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If playing on Keyboard & Mouse, you can go through the dialogues much quicker by spamming Click + "E" since both can be used to accept dialogues and trigger objects
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You can light up the city lanterns by using Fall near them, saving a lot of potential time against just lighting them up normally with Use.
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You can use the pickup animation from coins / quest markers to reposition yourself in case you're doing a risky jump
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You can use Fall to reposition yourself quick on timed platforms that are about to disappear, use it wisely
Coin info
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Each coin pickup (be it 3 coins or 1 coin), takes around 1 second to pickup. Skipping a sanctuary room with 20 coins has a 5 second animation. If you only get 3 coin pickups in the middle of the route, and decide to skip a room, it should take around ~13-14 seconds compared to doing the room normally. In the other hand, if you only grab 1 coin pickups, this goes up to ~25-27 seconds. (SLIGHTLY OUTDATED SINCE YOU CAN SKIP GRAB ANIMATION WITH EMOTE)
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You need a total of 165 coins to buy the 3 city building Sources (25, 30, and 35), and the 3 wallet quest A little help (20, 25, and 30).
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All 3 coin pickups have specific spawn location, and will always appear in the same places. One coin pickups have a list of spots where they can spawn, but it will roll between all the possible locations.
Extra random info
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Doesn't matter if you get all 60 Corrupted Sources at the first Twilight Sanctuary (150 sources any% ending) sequence, it will still end at the end of the hidden 2m45 timer.
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Each time you enter a cutscene with Kogara, your camera will flip 45º to the right.
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Falling into water takes 3 seconds to respawn.
Other glitches
Here's a doc with other glitches or exploits that have no particular use yet:
https://docs.google.com/document/d/1UXOe_QgUMOLvYD8LTrmfnE-BuKfBpduEdvaRUIY8ZKs/edit?usp=sharing
Big thanks to littletonbi, madorama and M4T for all the amazing finds!
Hello everyone
As you may notice, there's been an addition of Load Time Removal for the leaderboard, and there's an Autosplitter Script for LiveSplit that handles the loading time for PC runs (more info here: )
The load remover seems to b