Should top 3 viable runs have an RTA and IGT timer
7 years ago
United Kingdom

Just food for thought, especially considering loading times can drastically vary between hardware limitations. I've noticed it myself transferring from my old laptop to my new MSI one.

United Kingdom

Sorry, didnt mean IGT / RTA i meant time without loads and time with loads

Florida, USA

I really like this idea because on top of different runners' hardware, loads are also very inconsistent among the same hardware. I often find myself praying for good loads when I've been doing tutorial runs for instance, and I find that to be pretty stupid. If we do implement such a rule, I'd be willing to retime all runs, not just the top 3, for consistency's sake. We'll need to define where all the major load points to subtract are:

-Loading campaign, map, tutorial, conquest, etc. -Exiting tutorial -Loading save/quicksave

I recently found that the period of time in the campaigns/conquests between the end of the last battle and the end cutscene is not a load at all, but a backup in your mission holocron notifications. If you just mash the "Mission Holocron" button to advance these messages, the end cutscene will begin to play much sooner. Therefore, this period will stay in the run without loads time.

That's all I can think of right now. Let me know of any other points that should be taken into consideration.

Pizzayumyum curtiram isso
Estatísticas do jogo
Seguidores
55
Corridas
138
Jogadores
22
Últimos tópicos
Postado 2 years ago
4 respostas
Postado 2 years ago
2 respostas
Postado 4 years ago
2 respostas
Postado 4 years ago
5 respostas
Postado 4 years ago
0 resposta