Cart Lady - Program
8 years ago
North Rhine-Westphalia, Germany

Yes, it's done.

I sat down a day and programmed the whole Cart Lady in with Items and Prices.

Only Rarecrow isn't 100% accurate, but the rest works for over 10 Files with the right order and prices so far.

¤The program is standalone, so you need the GameID from a file.

Now, because the Program works (Here is proof-> http://prntscr.com/arxb0l We might add the "Seed" Variable to the Runs, so people can use the program in runs.

Now I want your opinion on that idea.

Upcoming things for the program:

  • Searching for a certain item, when it comes up. (Year,Spring,Day14 for ex.)
  • Visuals.
Wisconsin, USA

Awesome... looking forward to seeded runs.

DigiD curtiram isso

I too am excited for GameID optimized runs, but I also wonder how strange this territory is for speed gaming. I think we could set almost any rules we want, but because Stardew Valley is new and the community is still small, it's hard to know what choices would attract or discourage more runners going forward.

I'm not familiar with Banjo-Tooie or N64, but I looked into the Jinjo manipulation a little bit since TrenteR mentioned it in another thread. It does seem to be a similar situation. There are 2 differences that I see:

The first difference is technical. I couldn't find a video anywhere, but as I understand it, copying the game file is a native capability of Banjo-Tooie on N64. With Stardew, we need to close the program and manually edit a game file (folder). It wouldn't surprise me if this is the first PC game speedrun that would allow this. But at least Tooie also starts runs from loading an existing file. And in our case it appears the segmentation doesn't even affect the timing.

The second difference is substantive - the effect of GameID based RNG on many Stardew categories is massive even with just the Cart considerations. In Banjo-Tooie, the Jinjo pattern matters enough that any world record run is going to use the optimal pattern, be it manipulated or lucky (~1/30), but I think the run is basically the same.

At this point, my opinion is in favor of GameID manipulated submissions. Starting the run from game load instead of new game feels wrong - but from a practical standpoint comparisons from random/unknown GameIDs wont be meaningful. I'm more interested in doing ID-blind runs/races myself, but manipulated runs make more sense for the leaderboard. Even submissions for 'blind' runs should probably include GameID for reference, but with another option or seperate category to indicate they were executed without knowledge of the ID.

North Rhine-Westphalia, Germany

I like Kaba's Idea.

I would split Seed Runs and Blind Runs for the GameID. You need to look into your PC and may even tamper a file. This is way to much for beeing in the same Leaderboard.

I would go for Seed Runs:

  • Time from Loading the File
  • GameID is known and Routing with the program is allowed.

Blind Runs:

  • Time from new Game (OK Button)
  • GameID is not known and looking up the cart with the Program is not allowed.
SpaceGoat curtiram isso
North Rhine-Westphalia, Germany

I'm going to add the Program after the Weekend. Want to polish it a bit more.

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Alright folks, it's been a week since 1.6 dropped and it's already been a wild start! So many new mechanics, QoL fixes, and general nonsense. We're going to start lifting the embargo here on 1.6 runs, sometime tonight the options should populate on SRC and you'll be able to select the new version. W

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