I have been considering running Mission Mode in this game, and have noticed the section needs in-game time. I found the resource for auto-splitting to help with in-game time, but I don’t have a PC to run Livesplit. May I go back through my run afterwards and time, with a pausable/resumable stopwatch, the in-game time myself? If so, would I start and stop each section on “Go” and “Finish”?
currently if you're on console, it's only rta i think but we should probably do a loadless rule for all missions
I should look into the script again anyway cause the igt isn't 100% accurate, it can be off by 0.1s at every split basically. I think we should do loadless for all missions and igt for all cups
I think that'd be much easier on everybody, especially since we only really get proper IGT from the cups.
Hey guys- I mentioned this to Nimputs a while back and he said that Mission Mode on Console is meant to be timed only RTA, since, as Refrag mentioned, there is no Autosplitter. I would be fine if the entire Missions section went RTA, especially seeing that Console and PC are separated already.
To me, All Cups should stay IGT-based, but Missions (on any platform, as long as the Console and PC are kept separate variables as they already are) should be RTA.
Please let me know your thoughts, as I've been interested in this category as well and want to make sure timing is cleared up. Thanks!
Starting today we are enforcing a potentially controversial new rule that requires all PC and Mac players to play the game at or below 144FPS as we have decided that it is too unfair of an advantage to play above that while competing against players who are playing on the Console versions which some