Speedrunning Rules
Guias
/
Speedrunning Rules
Atualizado 5 months ago por KingOfAllBS

Video proof is required for the submission and the time must be visible.

Any version of the Dolphin emulator is allowed for running. However, extremely old versions such as stable 4.0 and under might have unsatisfactory emulation accuracy so do NOT use them.

The FPS counter MUST be enabled (in the graphics tab) if you record your run in fullscreen. If you have an unstable framerate at any point, the run will be rendered invalid. EVEN if you do not have any noticeable framerate drops but the fps counter is not enabled, the run will still be rendered invalid. While we are pretty anal about this for a variety of reasons, there is one exception we are willing to make. If the video was recorded in 60fps and multiple verifiers determine that there doesn't "appear" to be any framerate drops, then the run will be valid.

Runs MUST be performed in the Time Trial mode.

Loading a save state is not allowed at any capacity while in gameplay. However, you are allowed to load a state as far as the tail end of the loading screen. This is so players can attempt runs at a quicker pace. To be specific, loading your state from the pause menu will invalidate the run. Even if the game is fading in from black, your character is technically actionable if you were able to pause.

Gecko codes that alter the game from a purely cosmetic standpoint are allowed. These include but are not limited to:

  • Disable Music
  • Disable Motion Blur
  • 16:9 Widescreen
  • Custom Gear Exhaust Trail colors
  • Gear Exhaust trail will grow in size when a drift dash is charged

Custom textures, shaders, disable fog, free look, widescreen hack, etc. are allowed. These are all external features within dolphin that do not affect the actual gameplay. As long as the gameplay is discernable, (please do NOT make the stage invisible using textures or record the run in wireframe mode) custom textures or external changes to the visuals will be will always be accepted.