So this is how I understood the rules so far: The beginning of the run starts at first frame of loading screen after pressing new game. The run ends at last frame of mission complete screen of the final mission. are we changing this? I just got a little confused about the Mod comment on Weengell's 34:57 (Incredible BTW)
When I went frame-by-frame, the final result screen appeared on the 57th second (Around 57.92). The way I see it, times should always be rounded down and human error such as spliting late should not be counted.
Shtrudel yes the final result screen apeared on 57, but the last frame of the mission complete screen was on 58. The rules (right now atleast) is that time stops on the last frame of the final result screen, not the first. Off course spliting late doesn't matter, I'm just asking about when to stop counting time :)
Oh, right, my bad. OpieOP The thing is, I didndidn't read the rules well enough. I saw "result screen" and assumed that it's when it appears rather when you close it. TBH I prefer the former method.
On that note, I'm looking for a new mod to verify runs, as clearly I'm not fit to the job.
"Lag Switch" is now a subcategory. "Lagless" will be the main (default) subcategory for all categories. Also worth to mention that a rule adjustment has been made:
- Lagless: capping the game's framerate to any value below 60 is not allowed
- Lag Switch: capping the game's framerate to any valu