Looks good Thrillness. I agree with keeping everything in the UC1 subforums but I would start a topic for each game (ie. UC1 Glitches, UC2, UC3). Keep this as the general thread of course.
Hey all, Warren here. Just introducing myself here as I am a huge fan of speedrunning. I worked as QA on UC3 so I look forward to seeing any cool stuff you guys can find!
Ok nice Thrillness. But the thing is that u can also get a treasure from chapter 14 in chapter 20 in U1. But at the moment it does ot look like they are the same chapter :/
Sssoooo - have a look at this.
If you skip ch 20-ch 21 transition then the end of ch 21 does not load properly.
It is very interesting that some of the triggers of the final scene are tied to your position but if you don't hit the checkpoints in 21 it doesn't load in the final checkpoint to transition you to 22. It does however load in the final sequence failure which then restarts the final scene of 21.
Hey TheThrillness,
I'll take a look at those examples this weekend when I get a chance, I haven't touched the single player at all since the game launched. I can tell you though that it would be pretty hard to find huge sequence breaks in UC3 by the way the game is designed. I'm not saying it's impossible, but you would have to be really creative to discover one.
With regards to your first question about clipping or launching, I believe this may be possible, but it wouldn't be a huge skip, maybe a "checkpoint" or two ahead, that is if those checkpoints have even been loaded at that point.
Just dropping by to say ahoy there everyone. \o/
In particular hello to Warren, it'll be really interesting to have some background information on UC3's design. Thanks for stopping by and offering your knowledge! \o/
It's still early-days at the moment, but it does seem that it was designed more linearly than UC1 or UC2; checkpoints only seem to load 1-2 at a time, so it may be difficult to find stuff, especially with the 2-way collision UC3 has. It'd be cool to have a couple of skips; even small ones to show off in the run though.
Even UC2 showed a little restraint with it's pre-loading of checkpoints, otherwise, Chapter 22-23 would be 2 minutes long, haha. But then again, the train glitch sure is a thing. >_>
Oh, also, there's an online playstation speedrun marathon happening in February. Signups close on Jan 20th. Doesn't look like it's gunna be huge, but I've submitted UC2; if nothing else I could use the commentary practice for AVcon later this year, hehe.
If anyone wants to submit one of the other games that would be cool; the submission form is on the marathon's SDA Thread. \o/
is there someone interested at a uncharted skype gruop where we also can discuss little news and stuff?
Ok i know what you mean. I think i will just make a group and if someone wants to join he can post his id here or add me directly (m116marc) on skype. And every big or important found we still post in the forum so everyone can see it.