This guide is a work-in-progress and may or may not be updated as time passes on.
This is Part 2 (Random%) of 3 guides for speedrunning Containment Breach.
Runs are done of v0.9.3 of the game. Note that after every two times that you load a map, whether you load a game from the main menu or when you start a new run, the game will always crash.
Part 2: Random% (Random Seed)
General Tips- Try to never run out of sprint. When your stamina meter is low feather your sprint by repeatedly tapping your sprint key.
In this version of Containment Breach, there is a slight chance that the Electrical Center located in the Entrance Zone may not spawn into the map. Unfortunately, there is no fix to this bug. If the electrical center does not spawn, your run is 100% dead, since the Eletrical Center is needed for all four endings of Containment Breach.
Gate A Ending 1: To get Ending 1 for Gate A, the only requirement needed is that the remote door control system is turned off in the elecitrcal center, located in the Entrance Zone.
Gate A Ending 2: Same requirements as Gate A Ending 1, except that SCP 106 must be contained manually.
Gate B Ending 1: The requirement for this ending is to turn off the remote door control, go back into Heavy Containment and talk to SCP 079, go back into Entrance zone and turn back on remote door control and then exit through Gate B.
Gate B Ending 2: This ending has the exact same requirements as Gate B Ending 1, except that you need to turn on the nuke in the nuke silo room.
(I guessed the link for this so I hope it works)
Hi! First things first, I'm Amy, the newest Admin / Super Moderator!
Next, a few rules have been changed:
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All runs must show the version number
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Set Seed Inbounds and Random Seed Inbounds runs no longer require 008 to be contained.
Lastly