Load remover setup
Guias
/
Load remover setup
Atualizado 2 years ago por nyomdalee

Why are we changing the load remover?

As the old video-based load remover bas been causing more and more trouble due to increased variety of resolutions and video settings (yes, really) we have decided to move to a more standard memory based load remover. This comes with the downside of having to setup a bypass for Easy Anti-Cheat. While this is safe it is also a bit annoying, hence this guide. The load remover is in a very basic state right now and we would like it to become a more comprehensive solution as time goes on. If you'd like to contribute to it, please do contact us.

Setting up the load remover:

Download:

  • Download the load remover from Resources (link).

Livesplit:

  • Move the "SAOFL.asl" file from the downloaded .zip archive into your "LiveSplit\Components" folder.
  • Remove the old remover (Fatal Bullet Load Removal) from your splits layout if you have it.
  • Add a Scriptable Auto Splitter into your layout (+ -> Control -> Scriptable Auto Splitter)
  • Open Layout Settings, go to Scriptable Auto Splitter, click Browse and select the "SAOFB.asl" file.
  • Make sure that the Start option is checked. If you can't check the box make sure your Livsplit is up to date.

Game (Easy Anti-Cheat bypass):

  • Move the "steam_appid.txt" file from the downloaded .zip archive into "YourSteamFolder\steamapps\common\SWORD ART ONLINE FATAL BULLET".
  • Run the game from "SAOFB.exe" in the same directory.
  • Confirm that EAC didn't start (would be "EasyAntiCheat.exe" in Task Manager details).

Important note on online play:

With EAC not running, online play will be disabled (You get an error when trying to use the online counters – don't freak out if you see it, you haven't been banned or anything like that.) If you want to play online you don't have to delete the "steam_appid.txt" file, instead simply launch the game via Steam, not via the .exe.

What the load remover does:

Removes the following loads:

  • Black loading screens.
  • Loading screens with logo in top left.
  • Blue loading screen when loading from save file.
  • Loading box in main menu after the "press any button" prompt.
  • Counts credits as loading. (To keep parity with runs on older patches where credits were skippable.)

Auto starts after character naming (for NG/NG+/True End).

Keeps gameTime at 0 until a black/logo loading occurs – used for starting BoBS and DLC after loading.

A side note:

The loading starts earlier than the black screen detection we've relied on previously, which means that this load remover will save a non-trivial amount of time over the course of the run compared to the old load remover.

Estatísticas do jogo
Seguidores
97
Corridas
144
Jogadores
18
Últimas notícias
New load remover, ILs and rules.

The boards have been slowly changing for a while and with the new load remover being rolled out today it seems like a good time to sum everything up in a single post, so here goes.

  • We are moving from our video based load remover to a new memory based one. More on this [here](h
2 years ago
Runs recentes
Nível: Solo Hero Quests - Dogfight in the Desert
Nível: Solo Hero Quests - Ruckus at the Ruins
Nível: Solo Hero Quests - Warfare in the Woods
Nível: Solo Hero Quests - Fight at the Fortress
Últimos tópicos