Use In-Game Time?
3 years ago
Nauru

Hello, I just submitted a run of Episode 1 in 48 seconds. However, I was very confused because I did three seconds better overall than BK in the stages themselves, yet fell four seconds behind. Should we change timing to use in-game time, where you add up the times of each of your stages, producing the final time? For example, my time would be 12 + 20 + 7 = 39, whereas BK's time would be 12 + 21 + 9 = 42. I feel that this change is needed to eliminate the differences in the end screens of the ports, and to make the run as skill-based as possible. Retiming runs would not be that difficult.

Edit: I have all the runs retimed for episode 1, if we agree on this rule.

Editado por o autor 3 years ago
GallinoreanSaber curtiram isso
Aberdeen, Scotland

run faster

Shinboy curtiram isso
Nauru

as tied record holder, I am in full support of this

Editado por o autor 3 years ago
Aberdeen, Scotland

man got modded just so he can take a WR LMAO

Nauru

nah I tied you even with garbage load times i'm just better

this leaderboard just needed rule updates and an individual level category and the mods weren't active so yeah

Editado por o autor 3 years ago
Aberdeen, Scotland

load times are apart of the run, just because you can't beat the WR doesn't mean you get to add rules and cheese a WR, your time is 44 seconds, not 38.

Nauru

Loads are the one part of speed-games that people should always try to eliminate, not everyone has access to the best hardware/software, so removing loads makes it fair for everyone. People go out of their way to make autosplitters for this reason. If you have faster load times that gets you a WR, that says nothing about your skill at the game, just how powerful a PC you own or what port you purchased. Skill is what should be demonstrated in speedruns. Every other game on this engine uses in-game time, and I don't see why this should be any different. I don't want this to be a big issue, it's just a meme bible game, I just feel the rule change makes sense. My record is totally beatable, both with and without loads. I was a bit uncouth before because I thought this was clear, I thought your "run faster" comment was more of a joke than a serious issue with the suggestion. If you can give me a valid reason for the loads to stay other than "that's how it always has been" then I will be inclined to change it back. Right now, however, I don't see any.

Editado por o autor 3 years ago
Benjams curtiram isso
Estatísticas do jogo
Seguidores
27
Corridas
65
Jogadores
22
Últimos tópicos
Postado 2 years ago
1 resposta
Postado 3 years ago
0 resposta
Postado 3 years ago
6 respostas
Postado 3 years ago
1 resposta
Postado 4 years ago
1 resposta
Moderadores