Hi there! If you stumbled upon this thread, good for you. This is gonna be the main place where general speedrunning discussions and suggestions will take place as a whole. This doesn't mean that it is tied directly to this thread since more skilled players can have a different view of things and a message clutter is not ideal.
Still, if you want to discuss speedrunning in general, feel free to do it here.
Hello there, I wanted to ask, does in-game time matter? It seems to me since your run starts when you leave the gate it doesn’t matter what the time is when you finish, and speed run.com doesn’t seem to comprehend how a higher time in that category could be better. Should we be using it at all or did I miss how I’m supposed to be using that in submissions? Like is it meant for the ingame clock works out to or is it the time that you finish the run ingame since I’ve seen both used. Seems a little confusing to me 😅 so I’m just curious if it matters for our current categories.
Doesn't matter if you actually want to use LiveSplit or count it with IG Timer since all results as of now will get rounded up to exact minute and second times. LiveSplit has been included in the rule set for more precise measures in case the popularity of speedrunning rc2 catches up.
But in all reality, most of the time IGT will be counted as the actual measuring method considering TAS runs aren't yet possible, those requiring LiveSplit for sure.
Hello there, Thank you for the help. Also, I sorta meant the differences in the categories for submission I need some help with. Specifically, when you submit a run, I know that the time is what it says in game, but on the leader board and when your filling out the categories, there is a separate section for ingame time vs “time”. Should both of these values match with the time the run took or do they mean anything different is my question, since it seems to me that they are the same and mean the same thing? Im asking since some people use it for the time at the end of run, which is odd, and others use it the same as the “time” section and other have it vary slightly. Either way, thank you very much for your help in this since I’m new to speed running.
The way I see it with the simplicity of Robocraft 2 currently is that IGT and Real Time are the same, but to not cause confusion on the leaderboard times and to have everything in order, IGT is the main count used to determine the length of each Speedrun which should also match Real Time.
Either way, you're making great progress on helping the player base improve. Keep it going!
Hello fellow speedrunners, I wanted to send out a PSA about sub Maadim: DONT DO IT. Basically, for tower%, you HAVE to cap a tower for it to appear at all. And I can't tell exactly how long you have to wait but it is around 7 to 10 minutes before a sub appears on your side, and sometimes it doesn't really seem to appear, and then you have go and cap the two towers left, presumable still going through the first tower so that the route is the same as it would've been if you had capped it with the sub. Of course, if you want to restart that, you have to exit to the main menu because a glitch keeps the towers you've capped still capped after reentering test mode from the bay or design and test, and then you have to wait 10 minutes again for it to show up. Same thing with the horseshoe, if you mess up after waiting for it to appear after capping, you will need to wait another 10 or so for it to reappear on your next attempt. Overall, this kind of seems broken for the moment so we probably disband the category or something until they change the sub mechanics on Maadim. EDIT issue has been solved