Although this is a bad example of the speed tech I have discovered, at least is an example. With optimisation you can use this 'wallbang' technique to jump through the checkpoint, and as the wallbang is done it a right angle the car moves right, going through the checkpoint and landing at full speed. But better yet, you can use this wall bang on the jagged edges of the final part of the track to make a big skip. I believe with time I can accomplish this.
![Segundo lugar](/images/2nd.png)
Earlier, Kodub released a beta version of the next Polytrack update! This includes a variety of new features, such as 3 new tracks, profiles, built in leaderboards, checkpoints, new editor objects, and more!
Since tracks 1-7 were changed, as well as the physics engine, there will be a new variable