A forum thread dedicated to compiling tricks and knowledge on the game. Please, keep conversation mostly limited to suggesting and discussing additions and edits to the document.
Suggestions in either text to add or images and video to attach are welcome. Short clips should be posted as gifs.
https://docs.google.com/document/d/1e3DdcMYJ8b9U0xJgEzX9p4qSh4bLICC7-zloLcjswME/edit?usp=sharing
Minor tidbit. Don't know if this is common knowledge, but I didn't see it in either compendium so:
- Pepper Peppino Speed Walk - In Oregano Desert, Peppino's Pepper transformation caps him to a horizontal movement speed of 8.5. However, the air dash instantly sets your horizontal speed to 12 in that direction, and it isn't capped at 8.5 even when landing. Your speed will remain 12 until you either stop holding the direction or collide with something.
EDIT: A similar trick occurs in Funny Farm. With Mort equipped, Peppino's horizontal speed is capped to 8. But while attacking with Mort, your speed momentarily increases to 10. So mashing the attack button while walking with Mort is 25% faster than normal movement.
How are you able to get those specfic speed values? Is there a way to show a speed readout using the console or something? Or do you just have to look in the code?
Edit - Nvm found the mod
you can dive out of a super jump in Pizzascare to fit in a 1-tile wide gap to break King Ghost out of the tv instead of going the long way around. I have a GIF but don't know how to put it here
Sounds like the gap dive in Pizzascare, of which we are aware and should be on the level-specific document of the compendium. Thanks regardless for pointing this out!
I also missed Fiona's submission. We'll look into that and see if we can add it!
I'm not sure how much faster/worth it this is when done Optimally (which I'm not yet good enough to do) but you can mach jump up to Deep Dish 9's entrance instead of waiting for the bubble to reach full speed.
Timer starts when Pep crosses a certain brick texture, and stops when he crosses the threshold of the door.
I have no problem with the sound in the pizza tower but some of the moving character images don't feel really sharp.
Hello folks.
Since No Major Glitches is by far the more popular and enjoyed category for full-game runs, we thought we'd protect IL runners from having to contend with that side of the game if they don't wish to.
This is open to change if the interest is there, but for now, **individual level runs