[/Script/Engine.InputSettings] ActionMappings=(ActionName="JumpAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar) ActionMappings=(ActionName="StanceAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftControl) ActionMappings=(ActionName="SprintAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftShift) ActionMappings=(ActionName="WalkAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton) ActionMappings=(ActionName="AimAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightMouseButton) ActionMappings=(ActionName="SelectRotationMode_1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=One) ActionMappings=(ActionName="SelectRotationMode_2",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Two) ActionMappings=(ActionName="CameraAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=C) AxisMappings=(AxisName="MoveForward/Backwards",Scale=1.000000,Key=W) AxisMappings=(AxisName="MoveRight/Left",Scale=-1.000000,Key=A) AxisMappings=(AxisName="MoveForward/Backwards",Scale=-1.000000,Key=S) AxisMappings=(AxisName="MoveRight/Left",Scale=1.000000,Key=D) AxisMappings=(AxisName="LookLeft/Right",Scale=1.000000,Key=MouseX) AxisMappings=(AxisName="LookUp/Down",Scale=-1.000000,Key=MouseY) ActionMappings=(ActionName="RagdollAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=E)
How would i go about changing the jump key to scrollwheel? Instead of SpaceBar would i put m_wheel_up?
[/Script/Engine.InputSettings]
ActionMappings=(ActionName="JumpAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=E)
ActionMappings=(ActionName="JumpAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
ActionMappings=(ActionName="StanceAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=R)
ActionMappings=(ActionName="StanceAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftControl)
ActionMappings=(ActionName="SprintAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftShift)
ActionMappings=(ActionName="WalkAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton)
ActionMappings=(ActionName="AimAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightMouseButton)
ActionMappings=(ActionName="SelectRotationMode_1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=One)
ActionMappings=(ActionName="SelectRotationMode_2",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Two)
ActionMappings=(ActionName="JumpAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseWheelAxis)
ActionMappings=(ActionName="",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=T)
ActionMappings=(ActionName="RagdollAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=G)
ActionMappings=(ActionName="AimAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=F)
ActionMappings=(ActionName="JumpAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseWheelAxis)
ActionMappings=(ActionName="StanceAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseWheelAxis)
ActionMappings=(ActionName="RagdollAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseWheelAxis)
ActionMappings=(ActionName="AimAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Z)
ActionMappings=(ActionName="JumpAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=X)
ActionMappings=(ActionName="StanceAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=C)
ActionMappings=(ActionName="RagdollAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=V)
ActionMappings=(ActionName="CameraAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=L)
AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.010000,bInvert=False))
AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.010000,bInvert=False))
[/Script/Engine.Console]
HistoryBuffer=fov 360
HistoryBuffer=fov 250
HistoryBuffer=fov 50
HistoryBuffer=fov 800
HistoryBuffer=fov 10000
HistoryBuffer=fov 10000000
HistoryBuffer=fov 150
HistoryBuffer=200
HistoryBuffer=fov 200
HistoryBuffer=fov 190
HistoryBuffer=fov 180
HistoryBuffer=fov 170
HistoryBuffer=fov 175
HistoryBuffer=fov 75
HistoryBuffer=fov 100
HistoryBuffer=130
HistoryBuffer=fov 130
HistoryBuffer=fov 110
HistoryBuffer=level night
HistoryBuffer=r.AllowHDR 0
HistoryBuffer=r.AllowHDR 1
HistoryBuffer=r.Editor.NewLevelGrid 1
HistoryBuffer=r.Editor.NewLevelGrid 0
HistoryBuffer=r.FogDensity 1
HistoryBuffer=ghost
HistoryBuffer=fov 120
Hello everyone!
I've noticed this being asked time and time again, whether it's in the Discord, a forum post here or in a DM to a Moderator on SRC. To answer all of the confusion around "how long does my run take to get verified?", I wanted to make this post regarding it.
As a standard SR