Will be posting the results of speed testing I do on various approaches here. Feel free to dispute with evidence, the faster the better!
Test 1: Faster to repair red couplers or replace?
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Test: P2 Put new coupler next to red linked coupler. P1 Put welding robot next to other red coupler. On start, P2 disconnects red coupler, drops wrench, connects hoses to new coupler, picks up wrench, and secures hoses to new coupler. P1 uses robot to Repair red coupler.
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Result: Robot repair easily won, and thats before we even factored in the time of needing to run the coupler over.
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Conclusion: Better to repair red couplers than to try and replace them in any run.
Test 2: Faster to drive robots to middle of field or stay close?
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Test: P1 spawns arm robot, walks it sufficient distance from initial spawn, deploys it. Then repeats with weld robot. P2 runs to moon rover, gets in, drives to spawn, spawns arm robot, loads onto cart, spawns weld robot, loads onto cart, boards rover, drives to middle of field, removes robots, deploys robots.
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Result: Spawn walking robots wins. Was able to easily walk over and deploy two robots that had range to reach/repair any component well before rover was able to get into place.
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Conclusion: On any 1P map atleast spawning robots and walking them to a sufficient range they can do all jobs is better than using the rover. This may not be the case if you have extra people to load the rover to cut down on exit/entry time in higher player counts.
Test 3: Faster to walk the solar panel or drive it out?
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Test: P1 spawns a solar panel and begins walking to the red solar panel. (Test both spot 1 and 4). P2 runs to rover, enters rover, drives to spawn, exits rover, spawns solar panel, places solar panel on back of cart, enters rover, drives to red solar panel, exits rover, picks up solar panel off cart
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Result: Rover driver wins with the walker being about 50-75% of the way to the solar panel.
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Conclusion: When replacing solar panels, it is always faster to get a rover and drive it over.
Now do B-hopping, Control panel autopilot use distance, and add a category for the secret text adventure. I wish we could atleast quantify the map seed.
Sorry but I am not entirely sure what the second and third items are(control panel autopilot and secret text adventure). All tests use maximum bunny hopping where possible.