Any% in 38m 19s by
Descrição
I think this could be known as the "I finally got lucky" run. First position pal card. Just have to clean up movement still and the Liquid fight.
Divisões de tempo
Fornecido por Splits.io
# | Nome | Divisão | Finalizado em |
---|---|---|---|
1 | Dock | 2m 29s 175ms | 2m 29s 175ms |
2 | Heliport | 0m 24s 361ms | 2m 53s 536ms |
3 | Tank Hangar | 1m 05s 730ms | 3m 59s 266ms |
4 | Cell Ouro | 0m 27s 527ms | 4m 26s 793ms |
5 | Medi Room | 1m 51s 443ms | 6m 18s 236ms |
6 | Torture Room | 0m 39s 280ms | 6m 57s 516ms |
7 | Medi Room | 2m 29s 982ms | 9m 27s 498ms |
8 | Cell | 0m 07s 732ms | 9m 35s 230ms |
9 | Armory | 0m 34s 500ms | 10m 09s 730ms |
10 | Tank Hangar Ouro | 0m 17s 748ms | 10m 27s 478ms |
11 | Canyon | 0m 19s 970ms | 10m 47s 448ms |
12 | Nuke Building 1F | 0m 40s 799ms | 11m 28s 247ms |
13 | Nuke Building B1 | 0m 12s 935ms | 11m 41s 182ms |
14 | Commander's Room | 0m 15s 408ms | 11m 56s 590ms |
15 | Cave | 0m 19s 184ms | 12m 15s 774ms |
16 | Underground Passage | 0m 09s 737ms | 12m 25s 511ms |
17 | Communications Tower A | 1m 47s 359ms | 14m 12s 870ms |
18 | Comms Tower A Roof | 0m 24s 361ms | 14m 37s 231ms |
19 | Comms Tower A Wall | 0m 43s 029ms | 15m 20s 260ms |
20 | Walkway | 0m 17s 907ms | 15m 38s 167ms |
21 | Communications Tower B | 0m 10s 529ms | 15m 48s 696ms |
22 | Sniper Wolf 2 | 0m 22s 618ms | 16m 11s 314ms |
23 | Snowfield | 0m 08s 398ms | 16m 19s 712ms |
24 | Blast Furnace Ouro | 0m 12s 611ms | 16m 32s 323ms |
25 | Cargo Elevator | 1m 49s 092ms | 18m 21s 415ms |
26 | Vulcan Raven Ouro | 0m 32s 170ms | 18m 53s 585ms |
27 | Warehouse | 0m 10s 517ms | 19m 04s 102ms |
28 | Warehouse North | 0m 09s 813ms | 19m 13s 915ms |
29 | Underground Base 1 | 0m 18s 284ms | 19m 32s 199ms |
30 | Underground Base 2 | 0m 10s 262ms | 19m 42s 461ms |
31 | Underground Base 3 | 0m 28s 655ms | 20m 11s 116ms |
32 | Command Room | 0m 07s 658ms | 20m 18s 774ms |
33 | Underground Base 3 | 0m 30s 466ms | 20m 49s 240ms |
34 | Underground Base 2 Ouro | 0m 10s 350ms | 20m 59s 590ms |
35 | Underground Base 1 Ouro | 0m 24s 920ms | 21m 24s 510ms |
36 | Underground Base 2 | 0m 07s 514ms | 21m 32s 024ms |
37 | Underground Base 3 | 0m 26s 159ms | 21m 58s 183ms |
38 | Command Room | 0m 08s 374ms | 22m 06s 557ms |
39 | Underground Base 3 | 0m 28s 888ms | 22m 35s 445ms |
40 | Underground Base 2 | 0m 10s 375ms | 22m 45s 820ms |
41 | Underground Base 1 | 0m 16s 707ms | 23m 02s 527ms |
42 | Warehouse North | 0m 09s 830ms | 23m 12s 357ms |
43 | Warehouse Ouro | 1m 01s 258ms | 24m 13s 615ms |
44 | Warehouse North | 0m 09s 349ms | 24m 22s 964ms |
45 | Underground Base 1 | 0m 15s 199ms | 24m 38s 163ms |
46 | Underground Base 2 | 0m 07s 518ms | 24m 45s 681ms |
47 | Underground Base 3 | 0m 26s 186ms | 25m 11s 867ms |
48 | Command Room | 0m 09s 766ms | 25m 21s 633ms |
49 | Underground Base 3 Ouro | 0m 28s 338ms | 25m 49s 971ms |
50 | Underground Base 2 | 0m 10s 457ms | 26m 00s 428ms |
51 | Underground Base 1 Ouro | 0m 16s 378ms | 26m 16s 806ms |
52 | Warehouse North | 0m 09s 777ms | 26m 26s 583ms |
53 | Warehouse | 0m 07s 520ms | 26m 34s 103ms |
54 | Cargo Elevator | 1m 50s 092ms | 28m 24s 195ms |
55 | Blast Furnace | 1m 01s 815ms | 29m 26s 010ms |
56 | Cargo Elevator | 1m 49s 569ms | 31m 15s 579ms |
57 | Warehouse | 0m 07s 460ms | 31m 23s 039ms |
58 | Warehouse North | 0m 09s 420ms | 31m 32s 459ms |
59 | Underground Base 1 | 0m 15s 624ms | 31m 48s 083ms |
60 | Underground Base 2 | 0m 07s 486ms | 31m 55s 569ms |
61 | Underground Base 3 | 0m 26s 299ms | 32m 21s 868ms |
62 | Command Room | 0m 31s 640ms | 32m 53s 508ms |
63 | Underground Base 3 | 0m 03s 232ms | 32m 56s 740ms |
64 | Metal Gear REX | 1m 10s 710ms | 34m 07s 450ms |
65 | Liquid Snake | 1m 15s 497ms | 35m 22s 947ms |
66 | Escape Route 1 | 0m 36s 857ms | 35m 59s 804ms |
67 | Escape Route 2 | 2m 05s 831ms | 38m 05s 635ms |
68 | Score Ouro | 0m 14s 003ms | 38m 19s 638ms |
PC (2000) Minimal Installation now Approved for Leaderboard
After a brief discussion, using the minimal installation for (PC) 2000 is now approved for the leaderboard.
This will continue to be a work in progress to eliminate all potential crashing points.
You can find more information on this forum post here:
Y
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