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NEW RULE
I decided to do an analysis of how the game works at 30 and 60 FPS
I've already come across a few differences that greatly influence gameplay
- The transitions and loading screens (which save 1-2 seconds for each stage after completion and save more depending on how many times you retry the che
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Nível: Domestic Disturbance
Nível: Origins
Nível: Ghosts
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