Demos: https://drive.google.com/file/d/1Tq1DZHwPUGjTJBqChSE2yp4YLyQhBrZS/view?usp=sharing
ummm... I didn't think that would happen?!?!?!?!?
I wouldn't say there are any particular sore spots, the entire run is pretty solid- the finale is well above average (other than those missed hops at the beginning xdd) and I'd say it's probably easiest to improve on Coaster (but, again, every level has it's own little flaws)
easiest way to improve this pb would probably be practicing the hop lines in coaster, getting a similarly good rng finale but with better hops and kills, and of course, charger skip- i think i'm gonna wait for sub-10 before I ever go for that meme though
Precise time: 10:03.233
This was meant to be done many months ago, but the time and motivation simply didn't exist to make it happen. Unfortunately, due to limitations of speedrun.com and how the category extensions board is laid out, this does mean we lost the players variable (the variable used to filter co-op runs for 2