VR Timing change?
4 years ago
Netherlands

Hello everyone, there is some more stuff going on with the VR category, this time it is a possible timing method change. We are currently timing from the moment you release the "restart" button, however that seems to have added the issue of loading times changing run times which we want to avoid as much as possible. We thought it wouldn't be a problem, but it seems loading times can differ drastically on VR. That is why we are gonna be switching to timing from when the yellow outline of the controllers are visible. This will make it so that you have to have your controllers in front of you when the run starts, however, this is practically always the case as that is where the bomb is and in a speedrun you'll want to interact with the bomb as soon as possible. We don't believe this change to be necessary on mobile since the loading times on mobile seem to be marginal, however we don't have much footage so this is a difficult decision. This will mean that, for vr runs, the times might change, since we will be timing from different moments. If you have any remarks or questions about this decision, please let us know. Good luck and have fun!

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