Memory's Crannies Speedrun Guide
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Memory's Crannies Speedrun Guide
Atualizado 6 years ago por starsmiley

Note: Saving is advised for your first run or two, as it can be very easy to die in an area or two if you aren't careful.

This is an in-depth speedrun guide for the ending "Memory's Crannies".

Timer begins when you select "New game" on the beginning screen.

5 textboxes will show up which you'll mash through with Z and Enter, then Ib and her family will enter the museum.

You'll mash through the dialogue again, and when Ib's mother says to not trouble the other visitors, you'll want to mash and hold down. When the text ends, you'll go down one step and then quickly turn right.

Go right and up the staircase. For every room you go into you want to be in the position that's closest to where you're going. For example, in the next room, you'll want to go up and immediately right. So, you'll want to be on the right most side of the stair case going up.

Go right, and when you reach the fork between right and down, go down, once again being right next to the wall. Go down and then as soon as you can, go right into the hallway, being up against the wall.

Interact with the painting info card on the left most you can read it at. Mash through the text and hold left at the same time. Keep going left and then up the moment you can. Go up and then right, and down the staircase into the lobby, sticking to the right of the wall.

Hold up, since you'll be going up again once the light flickers off.

Make the same movements you did early to get back to the large painting room. Stand in front of the blue paint and interact with it. Mash through the text. Once "COME IB" appears, interact again. Mash through the text while holding left. Make the same movements you made before to get back to the lobby.

Once you enter the lobby, go down and immediately right.

Go right, making one up movement in order to get around the rope, and then go immediately down into the Abyss painting.

Go down the staircase and immediately right. Keep going right, interact with the rose, taking it. Interact with the stool again to move it away from the doorway. Go up to enter the room.

Up until your feet are on the key. Interact with the key to take it, while holding down. Go left until you reach the door, where you'll go into it. Mash away the text and enter.

(If you're not using one of the Asian languages for the game, ignore this.) First you'll have to go right and speak with the ant on the ground. It'll always be in the same position, but if you go up to it, it can either stand still or move in any four directions, which is luck dependent.

Go up, putting yourself in the center of the hallway. You'll want to align yourself with the pillar in the center. Go up, and as soon as you can, right. Go up and interact with the Ant Painting. Interact with it again to obtain the painting.

Go back down, centering yourself again. Once you reach the pillar, go right, down, and right again until you reach the doorway. Enter it.

Interact with the abyss to put the painting down. Walk over it and enter the doorway on the right.

Once you enter the room, make one movement down and continue right until you're on top of the key. Interact with the key to grab it.

The mannequin won't hurt you. Just go left, into the doorway, across the painting, and down into the room on the left.

Go right and up through the hallway with the hands again. Go immediately right, and then up to enter the door.

Go left and past the stick man. Once you've past it, go back to it in order to interact with the text below it.

There are three different ways this can go. The exact ways this can go is listed here: https://imgur.com/a/YaFrvwI

You want to get the stick man portrait. If you get the Sinister Painting, don't worry, it won't jeporadize your ending.

Once you've found the stick man portrait, go interact with the text to the side of him. Then, go all the way up to get the Wooden Fish Head.

Exit the room and go right. Go to the right until your one step past the center statue. Once the statue starts moving, keep moving one step right until the statue trips on the carpet. Interact with the broken statue to collect the Wooden Fish Tail.

Once you've mashed through the text, go up and interact with the vase to get Ib to full health. Leave the room by going around through the top.

Go right and up to the fish in the center of the Cat Room. Interact with it to put the Fish Key in and go up once the cutscene has finished.

Go all the way up, centered in the hallway as to not get hit by the hands, and then right along the wall. Go up into the yellow door. The password for the door is 166. Enter it and collect the Wooden Apple from the center of the room.

Exit the room and then go left and then down once again, centered, through the hallway. Quickly go right and interact with the Lips. Press up to go through the Lips' mouth.

Head right and then down the staircase. Go down and then immediately right through the hallway. then go up into the doorway.

Go right and then at the very end, go up to interact with The Lady in Red Painting. Take two steps down from the painting. The Lady will come alive. Loop around by going right and up to grab the Red Key. Grab it and then go down and right, entering through the red doorway.

You should get hit twice at the most during this exchange.

Go up to the upper left bookcase and interact with the second book away from the doorway. Say "Never mind" and keep mashing until it ends. Go right/up into the doorway.

Head up and then right into the next room. Interact with Garry to grab the Small Key. Go back left and keep going left until you see the red door next to the vase. Go into the doorway.

For this room, you'll want to go left, up into the section with The Lady in Blue, all the way left, and then down to grab the Blue Rose.

To escape The Lady in Blue, either go down and right, then exit to the doorway, or go up and right, then down to exit into the doorway.

Go right into the next room. Heal both your rose and the blue rose in the vase. When both are healed, go right. Interact with Garry.

Mash through all the text. Once Garry joins you and you regain movement, go down to evade the spit on the ground, and then go right into the doorway.

Interact with the headless statue. Garry will move it. Once he joins you, enter the door. Go up past the Groom and Bride.

Go up until you see a grey doorway. Go right and enter it. Go left and interact with the stool. Once it's pushed up, go around it so you're to the left of it. Push it. Go up and push that stool up twice. Finally, push the stool to the right of you. Grab the Eyedrops from the stool. Go down and exit the room.

Go down and at the forkway, go left and enter the doorway.

This room is a bit tricky. You'll want to go up until you read the headless mannequin to the left of you. Go left and then down into the corner to press the switch. The headless mannequin will corner you, but should go up in order to let you out.

It's faster to go right and then go down, but a headless mannequin may block you. In this case, just go left and then right to exit the room.

Once you're out, go left and up to interact with the red eyeball. Interact with it and Use Eyedrops on it. Once the eyeball starts moving, follow it. Interact with it, and then interact with the wall once it has disappeared. Go right into the room and grab the Red Glass Ball.

Go up and right so you're facing the empty eye socket of the White Snake. Interact with it to put the Red Glass Ball in the socket.

Once you've put it in, go all the way down past the Stool room you were in before and then at the forkway, go left to enter the grey door. Go right and then up to the back of the plant at the far end to grab the Silver Ring. Once the text is mashed through, exit the room.

Go back down to the Bride and Groom room. Go to the left hand and put the Silver Ring on the ring finger. The Bride will throw the bouquet. Go grab it, then go back up. Go up and then right, past the stool room, and then go up. Interact with the monster painting.

On the third textbox, it will ask you to eat your flower. Offer it the bouquet. Enter the painting, go right and then enter the grey door.

Go right through the very creepy hallway. You'll now be in the maze section.

Go up, right, down, then right into the first doorway. The password for this room is 6295.

Go right and up, pushing the stool until it makes a sound. Exit the room. Go right, up around, and then down right into the mirror room. Interact with the mirror, then go down to interact with the mannequin, then interact with the mirror again. Select "Stop Garry".

Mash through the text and leave the room. Go down. You're going to want to get the grey key. The safest way is to lure The Lady in Green towards you, and then go left and around to get the grey key, as she won't bother you then.

Grab the key, then go left and enter the door on the bottom.

Go up and interact with the portrait on the wall. Mash through the text, then go to the doorway. Mash through the text again. Wait until the Blue Lady crashes into the room, then go into the spot near the bookcase where the Yellow Lady will bust through. Exit the room.

This part is tricky, and it's easy to die here if you aren't careful. Go left, down, then left a little bit to go up the next bend and into the doorway.

Mash through the text. You don't have to do anything during the nightmare cutscene.

Mash through the cutscene. Once it's done, grab Garry's coat and give it to him. Then exit the room, selecting "I'm ready".

(If you aren't on one of the Asian languages, ignore this.) Go down the staircase. Go down, and then right. Keep going right until the end, where you'll head up and then left. Keep left, and then go into the doorway at the top of the room. Enter this code into the doorway: https://prnt.sc/klccr8

Go down the staircase. Go down, and then right. Keep going right until the end, where you'll head up and then left. Keep left, and then go into the doorway at the bottom of the room.

Mash through the text with Garry. Go and pull the cord down, then exit the room. Interact with the text on the wall to the right. When Garry asks to you to give him an idea, select the second option, which is "A...?"

Mash the text. Go left and up into the doorway again, then up again. Enter the doorway on the top. Mash the text, then go up and interact with the painting "Salvation". Mash text. Once cutscene is over, leave the room. Go all the way left, down, and into the room where the footprints go.

After you push Mary, mash text. When Mary says it's nice to meet you, select "Sure". Go to the vase at the end and heal your rose. Mash text, then go up into the next room.

Go up, right, up, left, and up into the doorway. Go to the left bookcase and interact with it. Mash text, then interact with the bunny portrait. Mash through text. Go right and down, then wait for the green bunny to commit suicide. Grab the Violet Key from the broken shards. Exit the room.

Go down and right. Mash through the text. Once Mary joins you, go up into the doorway. Go up, and then right. Interact with the open box, and mash. Then go down to interact with the open box on the bottom. Mash text. Once the cutscene is over, go up and left. Mash text, then go down and attempt to push the headless mannequin.

Once Mary questions what to do, go up through the doorway. Go through the up and down room, go left into the doorway. Step on the blue rose tile. Mash through text. Once you gain control of Garry, go back into the "bunny" room.

Interact with the bookcase on the right, and enter the room. Go right and up. Pull the 4th cord. After that cutscene ends, pull the 5th cord. After that, step on the red rose tile.

Go right and interact with the bridge that had fallen. Once you get its permission to cross, go across. Go to the left of the blue triangle and push it until it falls into the abyss.

Go left. Follow the path while mashing Mary's questions/ When you get to the room with the red gas, go left and then down into the first room with the Umbrella Lady.

Head down and interact with the mannequin head on the bottom. Confirm twice that you want to take it off the table. Once that's done, go right and take the Tree Key from the right of the head. Once you've grabbed that, exit the room.

Go up, left, and then down into the bottom mini room. The name is Marvelous Night. Enter the room, and go right into the green framed keyhole into the wall. Select to put the key in. Go up and right, stepping on the blue rose tile.

Go behind the blue triangle you pushed down before. Push it down and right until it fits into the triangle shape on the ground. The door will open-enter it.

Walk through the corridors, ignoring the doll. Once you get to the end, interact with the doll and move it aside. Enter the doorway. It'll say it's locked, and text will appear on the left. Read the text, then enter the doorway.

Head up and into the doorway to the right of the doll. Go to the top of the room and read the sign. Exit the room, and go left and down to collect the yellow paint ball.

Go right, and into the room below the "Worry" portrait. You're now in the red gas room. Mash Garry's text, and then quickly go right to grab the Umbrella, then exit the room.

Go to the Juggler's painting on the right and interact with it. The answer is 6223. Collect the blue paint ball.

Turn up right to head towards the hook painting. Place the umbrella on the hook.

After the cutscene is done, go left and up to heal his rose to full health. Go back down and stand on the red rose tile.

Go right and interact with the fishing painting, which now holds the umbrella. When the umbrella is on the ground, grab it and then go down into the room where you found the Tree Key.

Interact with the Lady Without Her Umbrella painting, and give her the umbrella. Once the cutscene is over, exit the room and go stand on the blue rose tile.

Have Garry go back into the red gas room. Go down, heal himself with the now full vase, and pull the cord on the right. Once the cutscene is over, go left and up, grabbing the violet paint ball on the way out. Exit the room.

Head up and go into the room left of the doll. Go up into the left side of the area, interacting with the far right bookcase. Collect the green paint ball.

Exit the room. The tree on the top of the room will grow. Once it does, go back inside. Grab the pink paint ball. Interact with the bookcase to the right of the info card on the wall. Go to the M page. Mash through the text.

Once the text is gone, exit the room. Go down and left and interact with the text to the right of the doll. After you've done that, interact with the doll and check it to take the red paint ball.

The doll will go into the door left of you. Enter it and go up to grab the white paint ball. Go down and interact with the door, and then mash through the text.

You do actually want to escape in this route, and the key is in different places, but three of the possible ones are highlighted here: https://imgur.com/a/xndvJ

You can usually tell which doll it'll be in, as the doll places in the three versions highlighted in these pictures are different.

Once you get the key, exit the room. Once the text is all gone, a door will have opened to the left of you-go through it. Go up the stairs, and when Garry asks what he should do, say "Go ahead". Mash and you will transition back to Ib.

Take a step away from the tile and then turn back to interact with Mary. Mash text, as it doesn't matter which option you choose.

Once Mary runs way, go left and go into the top door. Go across the rainbow bridge and collect the Brown Key. Exit, then go right and into the door to the left of the Fisherman's portrait. Move right. Mash all the text.

After Garry rejoins you, go back left and through the door. Then, go down and left past the holes in the ground that was once plagued with the red gas. Go through the doorway.

Go left and interact with the headless statue. Mash through the text, then go down. Keep going down and follow the path. When Garry stops you, mash the text. Head left into the next room.

At the forkway on the next screen, go up. Go to the right of the house to interact with the blue text on the side. Once you've mashed that, go to the left pathway.

On the next screen, go straight into the house. Go down, left, up and grab the blue bucket around the bend. Once you've collected it, go down and right. Mash the text. After the cutscene is over, leave the house.

Go right. On the next screen, take the pathway that goes up. Go up, and then go right. Go right to the water and fill your bucket up with it. Go down this screen and the next screen, so you're back where you started.

On the right side of the house, there's a not fully grown flower. Water it. After the tulip blooms, interact with it again and collect the Gallery Key. Go left.

Head straight to the big white house on the left and open the door with the key you just obtained. Go to the black box in the center and open it up. You now have a mirror. Go left to exit.

Go left and up the pathway. Go past the butterfly farm so you're in the room with the duck. There's an orange spot next to it-stand on it and put down the mirror. Enter the now open blue house.

The code for this room is put together in these images: https://imgur.com/a/NoYTKSr

Once you've gotten the Plastic Key, leave. Go right, and then go into the white house. Go up and interact with the blue toy box. Mash the text.

Once you regain control of Ib, go all the way up. Your rose will be right next to the yellow star. Once you've colleted it, go right and then when you're one step left to the blue doll, go down until you reach Garry. Interact with him.

Masht the text. Once you regain control, go left until you see the pink cat, then go down. There's a pink key directly below the pink cat. Collect it.

Once the cutscene is over, go up and then up through the pathway that was blocked off by the dolls before. Follow the path. When you get to the pink room, go interact with the door covered by thorns at the top. When Garry asks what to do with them, select to burn them. Go up.

Mash text, go up. Mash again through Mary's text, and when she starts to chase you, go up and interact with the info card. When asked what to do, select to burn the painting. Mash text.

Once it's over, go down this screen, the next screen, and the screen after you exit the white house. You should now be in the four way intersection room with the pink house. Use the pink key to enter the pink house.

Go up to go down the stairs. Keep doing down and then make a turn-you should be back in the lobby. Go up the stairs, right, down, right, and you'll be back to the big painting where you started. Interact with the info card.

Mash through the text. When you need to choose who to go with, select to grab Garry's hand. When you regain control of Ib, head back to the lobby and then make a right into the Abyss painting room.

Take the path that goes down. Talk to Garry. Mash the text.

Timer ends when "END: Memory's Crannies" appears on screen.

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Corridas
329
Jogadores
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