Load times differences between console and emulator
7 years ago
California, USA

I'm pretty interested in running this game, but one thing I noticed is that the console's load times are faster. The loading screen between races takes ~5 s on console, but ~10-12s on emulator, which can quickly add up. Is there a way to use in-game time instead (for example, adding up the lap times)?

I'm no mod here, but imho it could simply be a new category, have a look at Mike Tyson's Punch-Out!! , they also have some different categories.

MetalHead curtiram isso
England

Since emulator deviates from the console (as it always will) there is an opportunity to split the leaderboards. However, there aren't really enough runners to justify splitting the leaderboards. Also to note is that each emulator runs the games differently so whilst there is a ~10s load on pj64 v1.6 the load may be quicker on v2.x+.

To answer @CertifiedPyro 's question: At the end of each race, a track time is given which could all be added up at the end.

~Sorry for the late forum replies - I took a long break from speedrunning

Mr.Blonde curtiram isso
England

I have created a new thread solely for the topic of timings please see that for further discussion

Editado por o autor 6 years ago
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Changes to the Full Game Category (Now all platforms can compete on a level playing field!)

Fellow XG1 crew, the leaderboards now total the IGT (in-game-timer) total lap time for every series run pb, so that we may compare runs across different versions of the game (64, switch, and ANY emu) without having to resort to timing issues relating to the load time discrepancies between versions.

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