Three Stars in 1m 14s by
Descrição
The detonator guy/bomb hostage at the very beginning were 95% of the resets because kicking him while downed wastes time.
Double smoke on the street section allowed the big guy to be caught off guard and 2 shot (instead of the 6 average it takes to kill him). The other two smokes were used as protection against enemies that do a lot of health damage through basic armor.
Destroying the small bomb at the big bomb destroys the camera. This avoids extra enemy spawns while trying to defuse.
Working on old version tie breakers
Hello fellow Door Kickers!
I'm going to revisit old records in the 1st, 2nd, and 3rd place spots that have a tie due no milliseconds (old version patches). This is how I will be finding the milliseconds:
- Putting the run in a Shotcut (video editing software)
- Using the Timer filter to sta
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