With Veictas' autosplitter it was possible to track the time loss in individual levels and spot a weird glitch: it seems like the game deteriorates as the game's session ages, resulting in a consistent and ridiculously big time loss after several playthroughs. In my case, we are talking about 0.5 seconds of unavoidable time loss on stage 1, which is a lot and which magically disappears if I close and open the game again. The available solution right now is to start a fresh game session as soon as you notice important time losses. Ideally you'd want to start a new session on each attempt, but the game is already enough frustrating on its own. It's important to notice that this is just what I have experienced and I'm not sure the game works exactly the same on different setups. If anybody has more information or workarounds feel free to post them.
Leaderboards locked while we are finalizing work on:
- a new set of rules;
- a game setup that runs the game windowed at a constant framerate;
- a new loadless autosplitter.
This way both the game's performance and the loads won't be likely affecting times on the leaderboards, with the objective o